ISPR Presence News

Monthly Archives: August 2011

Call: Workshop on Role of Ambient Intelligence in Future Lighting Systems

Call for Papers: Workshop on Role of Ambient Intelligence in Future Lighting Systems

November 16th, Amsterdam, the Netherlands
http://www.lightingami.id.tue.nl/

in conjunction with the Conference on Ambient Intelligence (http://www.ami-11.org/)

Important Dates

Submission Deadline: September 2nd, 2011
Notification of acceptance: September 15th, 2011
Workshop: November 16th, 2011

LED-based lighting systems have introduced radically new possibilities in the area of artificial lighting. Being physically small the LED can be positioned or embedded into luminaires, materials and even the very fabric of a building or environment. Together with new functionality and flexibility comes complexity; the simple light switch is not anymore sufficient to control our light. The light switch therefore in many situations will need to be enhanced or fully replaced by intelligent controls and smart environments that are sensitive to the context and responsive to the presence of people. Future lighting systems will become a part of the Ambient Intelligence (AmI).… read more. “Call: Workshop on Role of Ambient Intelligence in Future Lighting Systems”

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David Hockney uses technology to provide new ways to see the world

[From MIT’s Technology Review, where the story includes several more images]

[Image: A still from the 18-screen video May 12th 2011 Rudston to Kilham Road 5 PM. Credit: ©David Hockney]

The Mind’s Eye

Long preoccupied with technology, David Hockney is exploring a new artistic medium that uses high-definition cameras, screens, software, and moving images to capture the experience of seeing.

September/October 2011
By Martin Gayford

One of your basic contentions, I say to the British artist David Hockney, is that there is always more to be seen, everywhere, all the time. “Yes,” he replies emphatically. “There’s a lot more to be seen.” We are sitting in his spacious house in the quiet Yorkshire seaside town of Bridlington. In front of us is a novel medium, a fresh variety of moving image—a completely new way of looking at the world—that Hockney has been working on for the last couple of years.… read more. “David Hockney uses technology to provide new ways to see the world”

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Call: Mobile Interaction with the Real World (special issue of Journal of Pervasive and Mobile Computing)

Call for Papers

Journal of Pervasive and Mobile Computing
Special Issue on Mobile Interaction with the Real World

Mobile devices have become a part of our everyday lives as we increasingly rely on smartphones and tablets as personal information devices. The use of those devices for interactions with nearby physical objects has been a popular research area in the last years. We currently see a dramatic increase in the interest in this field as technologies like Near Field Communication (NFC) and TransferJet will soon be widely available to smartphone users, as camera-based interactions (e.g. based on 2D Barcodes or image recognition) are widely supported by today’s smartphones, and as short range networks (e.g. over Bluetooth, Wi-Fi or Ant+) become a standard feature of mobile devices. These technologies enable direct or indirect interactions with nearby objects and enable new interactions and services in application areas like smart environments, transportation, healthcare, advertising and tourism.… read more. “Call: Mobile Interaction with the Real World (special issue of Journal of Pervasive and Mobile Computing)”

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Latitude Research’s “Future of Gaming” study provides insights

[From the web site of Latitude]

The Future of Gaming: a Portrait of the New Gamers

By Kadley Gosselin August 23, 2011

In the spring of 2011, Latitude Research launched a study to understand the recent explosion in gaming, driven in part by the popularity of mobile phones and tablets. Specifically, the study sought to uncover how the profile of the stereotypical gamer has changed, various motivations for gaming, and the evolving role of games in moving traditionally online experiences into the “offline” world—suggesting new opportunities for game and technology developers, educators, and social innovators.

As one study participant noted:

Games have previously been denigrated as socially isolating, with the stereotypical, petulant and portly adult playing a viscerally violent game in his parents’ basement: the quintessential ‘gamer’ image that has existed for many years in popular culture. With grandparents now playing Wii Tennis and my cousins in Australia and Canada playing Xbox Live with each other, games are fulfilling [a much more social role] than they were a decade ago.… read more. “Latitude Research’s “Future of Gaming” study provides insights”

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Call: Sensory Worlds: Environment, Value and the Multi-Sensory

Call for Conference Papers, Panelists and Installations

SENSORY WORLDS: Environment, Value and the Multi-Sensory

University of Edinburgh
7-9 December 2011

Full details at: http://www.iash.ed.ac.uk/Sawyer/Conference.html

Conference Theme

It is through our senses that we investigate, navigate and know the world around us and the other beings, forces and phenomena that constitute it in its rich and lively variety. To consider the nature of sensory being is to be confronted by questions that examine the ways in which we engage with our environments and those that interrogate the very nature of embodiment. Constantly at work and yet often undervalued, the sensorium is broader and more complex than the traditional Western classifications of the five senses allow. Intermingling and constantly shifting with our attention and experiences, our senses orient us in the world (though sometimes they also disorient us). We sense the world and are at once both part of it and other from it.… read more. “Call: Sensory Worlds: Environment, Value and the Multi-Sensory”

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Mobile 3D interactivity: The iPhone Virtual Reality Viewer

[From Ubergizmo]

 

iPhone Virtual Reality Viewer

Edwin Kee 08/18/2011

The iPhone is one versatile handset, and you can add the iPhone Virtual Reality Viewer to its fast growing list of capabilities. As the name suggests, this device will work in tandem with an iPhone to develop immersive, 3D viewing experiences. Just how does it work? Well, it marries the built-in accelerometer in the iPhone alongside free downloadable applications, allowing the 3D environments within to move whenever the iPhone is moved.… read more. “Mobile 3D interactivity: The iPhone Virtual Reality Viewer”

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Job: Research Fellow on Interactive Newsprint project at University of Surrey

Research Fellow – Interactive Newsprint Project
University of Surrey – Sociology – Digital World Research Centre

Salary: up to £30,870 per annum

Applications are invited for a full time Research Fellow to work on the Interactive Newsprint project. This project aims to develop a new interactive paper technology for community news display. The post holder will be responsible for lab based studies on the project, measuring user interactions with early prototypes and conducting group discussions. The post is available for 12 months from 1st October 2011.

The researcher will be based at Digital World Research Centre at the University of Surrey and supervised by Professor David Frohlich. Surrey is one of three universities and one company involved in the project, which is itself part of Digital Economy research programme in the UK:
http://www.epsrc.ac.uk/ResearchFunding/Programmes/DE/default.htmread more. “Job: Research Fellow on Interactive Newsprint project at University of Surrey”

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Immersive, participatory games of the future: Sony says they’ll read emotions in 10 Years

[From Tom’s Guide]

Sony Says Games Will Read Emotions in 10 Years

Sony is talking crazy, indicating that games may be able to tell if you’re lying or depressed just ten years down the road. We’ll stick with growing crops, thanks.

August 25, 2011 – By Kevin Parrish

Seriously, when do games stop being games and cross over into virtual reality? This was the question I asked Nvidia months ago at ECGC 2011, and was told there will always be a market for the high-end PC gamer with the rig nearly the size of a bookcase. But putting visual realism aside, what will happen when games suddenly stop acting like games, and become more like a self-aware super AI that could possibly one day sing you happy birthday or annihilate the human race?

According to Sony Worldwide Studios chief Shuhei Yoshida, platform holders will be able to offer “almost dangerous kinds of interactivity” with the player within the next ten years.… read more. “Immersive, participatory games of the future: Sony says they’ll read emotions in 10 Years”

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Job: Tenure-track position in Technology and Social Behavior at Northwestern University

Tenure-Track Position in Technology and Social Behavior- Open Rank

Northwestern University

The Department of Communication Studies at Northwestern University seeks to hire for a tenure-track appointment beginning September 1, 2012. The position will be open as to rank.  The successful candidate will be expected to publish innovative research, teach undergraduate and graduate courses, and perform professional service commensurate with rank.

We are looking for candidates who can contribute to a strong interdisciplinary program in technology and social behavior.  Possible areas of expertise include but are not limited to: human-computer interaction, computer-mediated communication, social computing, communication and information infrastructures, language and behavior in virtual communities, and the study, design, and development of media and social networks.  Potential to attract external funding is expected, and a record of successful funding is required for a tenured appointment in the open-rank position.… read more. “Job: Tenure-track position in Technology and Social Behavior at Northwestern University”

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Handroid: Japanese company shows advanced robot hand

[From TechCrunch, where the story includes additional images]

Handroid: Japanese Company Shows Advanced Robot Hand (Video)

Serkan Toto
August 24, 2011

Japan-based tech startup ITK has brought us one step closer to the Robocalypse. Roboticists around the world are working on manufacturing “sensitive” hands for robots suitable for touching humans or handling breakable objects, a problem that’s notoriously difficult to solve.

ITK is now throwing their hat into the ring with Handroid a new model that seems to be one of the most advanced robot hands out there. Sporting five fully movable fingers, the Handroid looks a lot like the hand Arnold Schwarzenegger uses in Terminator 2.

Operators can control each finger remotely (the Handroid can mimic the operator’s movements), for example in environments where it’s too dangerous to use human hands. … read more. “Handroid: Japanese company shows advanced robot hand”

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