ISPR Presence News

Monthly Archives: April 2011

Call: International Journal of Agent Technologies and Systems (IJATS)

CALL FOR PAPERS

The Editor-in-Chief of the International Journal of Agent Technologies and Systems (IJATS) would like to invite you to consider submitting a manuscript for inclusion in this scholarly journal (www.igi-global.com/ijats).

The following describes the mission, the coverage, and the guidelines for submission to IJATS.

MISSION OF IJATS

The mission of IJATS is to disseminate and discuss high quality research on emerging technologies and successful systems based on the agent and multiagent paradigms. It features innovative findings from various fields of science, engineering, and technology. IJATS is an interdisciplinary journal that brings together researchers from academia, industry, and the government to discuss conceptual issues and implementation of issues using the agent approach in solving real-life problems. As a medium of communication among those researchers and practitioners with interest, the journal explores the benefits of the concepts, simulations, constructions, and applications of agency theories beyond disciplinary boundaries.

COVERAGE OF IJATS

IJATS covers conceptual frameworks, case studies, empirical analysis, analytical and simulation models of agent anthropologies and sociologies, and their application. Read more on Call: International Journal of Agent Technologies and Systems (IJATS)…

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Novint’s Xio – First consumer 3D touch exoskeleton device

[A press release from Novint; more detailed information, including a 7:00 minute video, is available from Nonpolynomial Labs]

Novint Technologies and ForceTek Enterprises Merge

ForceTek Brings Capital and Stunning New Exoskeleton Technology,
Giving Motion Control a Sense of Touch

(Albuquerque, NM – April 6, 2011) – Novint Technologies, Inc. (OTCBB: NVNT) today announced the completion of Novint’s merger with ForceTek Enterprises, LLC. Novint will be combining ForceTek’s XIO exoskeleton controller with Novint’s high fidelity 3D touch technology to create the world’s first consumer 3D touch exoskeleton device. Users will wear the XIO exoskeleton on their arm, and XIO itself will create forces for games, such as the impact of a golf club against a golf ball in a full body swing, the recoil of a gun, or the impact of a sword striking a shield. It will create an immersive and realistic consumer experience that has never before been possible. Read more on Novint’s Xio – First consumer 3D touch exoskeleton device…

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Call: GameDays 2011 – Serious Games for Training, Education, Health and Sports

Call for Papers: GameDays 2011
Serious Games for Training, Education, Health and Sports

Darmstadt, Germany
September 12-13

The GameDays have been established in 2005 as “Science meets Business” event in the field of Serious Games, taking place on annual basis in Darmstadt, Germany. The principle aim is to bring together academia and industry and to discuss the current trends, grand challenges and potentials of Serious Games for different application domains. Since 2010, the academic part has been emphasized resulting in a first Int’l workshop on Serious Games for Sports and Health with workshop proceedings and a special edition with selected papers in the Int’l Journal for Computer Science in Sport (URL: http://www.iacss.org/index.php?id=30). This year, the spectrum of topics is broadened and the different facets, methods, concepts and effects of game-based learning and training are covered as well.

Scientists and practitioners are cordially invited to present their latest research achievements and best-practice results and to submit full papers (e.g., surveys, new research approaches including related work, new concepts and at least first user studies), short papers (e.g. best-practice results or new ideas and concepts, not necessarily proven with an evaluation study), demo papers (description of games, products and prototypes) or poster presentations (new ideas, research approaches, etc.). Read more on Call: GameDays 2011 – Serious Games for Training, Education, Health and Sports…

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Scientists take steps to making ‘bionic’ leg

[From The Montreal Gazette, where the story includes additional images]

Scientists take steps to making “bionic” leg

By Julie Steenhuysen, Reuters
April 20, 2011

CHICAGO — As 20-year-old Hailey Daniswicz flexes muscles in her thigh, electrodes attached to her leg instruct a computer avatar to flex its knee and ankle — parts of Hailey’s leg that have been missing since 2005.

Daniswicz, a sophomore at Northwestern University who lost her lower leg to bone cancer, is training the computer to recognize slight movements in her thigh so she can eventually be fitted with a “bionic” leg — a robotic prosthesis she would control with her own nerves and muscles.

“We’re really integrating the machine with the person,” said Levi Hargrove, a research scientist at the Rehabilitation Institute of Chicago’s Center for Bionic Medicine who is leading the project.

Daniswicz is part of a clinical trial sponsored by the U.S. Army that is using electromyography — electrical signals produced by muscles — and pattern recognition computer software to control a new generation of robotic limbs. Read more on Scientists take steps to making ‘bionic’ leg…

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Call: Applied Perception in Graphics and Visualization (APGV 2011)

APPLIED PERCEPTION IN GRAPHICS AND VISUALIZATION, APGV 2011
(http://www.apgv.org/index.html)

August 27-28, Toulouse, France

Submission system now open!!
http://www.easychair.org/conferences/?conf=apgv2011

IMPORTANT DATES

DEADLINE EXTENDED: Paper submissions (long and short): 26 April 2011

Notification of paper acceptance: 27 May 2011
Final papers due: 3 June 2011
Final TAP papers due: 1 July 2011
Poster submissions: 24 June 2011
Notification of poster acceptance: 27 June 2011
Final posters due: 1 July 2011

The Symposium for Applied Perception in Graphics and Visualization APGV unites researchers in the fields of perception, graphics, and visualization. These fields can benefit from the exchange of ideas — in particular research in computer graphics and visualization can benefit from and contribute to research in perception.

Our eighth annual event provides an intimate, immersive forum for exchanging ideas about areas of overlapping interests. This year, APGV 2011 will be co-located with the European Conference on Visual Perception (ECVP), the largest European conference on visual perception.

We invite submissions of original work in all areas that link perception, computer graphics and visualization. This includes, for example, methods for visual, auditory and multimodal representation, work that advances research on perception and cognition using methods from computer graphics and visualization, and studies that exploit perception research to optimize and design technical systems in these areas. Read more on Call: Applied Perception in Graphics and Visualization (APGV 2011)…

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Kinect and WorldWide Telescope combo lets you control the cosmos with your fingers

[From MSNBC’s Cosmos Log blog, which features more links and a 0:26 minute video]

Control the cosmos with your fingers

By Alan Boyle

What do you get when you cross a WorldWide Telescope with a Kinect motion-sensing game controller? You get the “universe at your fingertips,” according to Microsoft Research’s Curtis Wong, who demonstrated the gesture-controlled cosmos today at the MIX11 conference in Las Vegas.

Actually, having the universe at your fingertips is how Wong has thought of the freely available WorldWide Telescope project since it was first unveiled in 2008. The software, which is freely available through a Web-based interface and as a standalone program, displays the night sky and lets users zoom in on cosmic imagery from a wide variety of sources. You can even go on 3-D fly-throughs of distant galaxies, or create your own tours of celestial hot spots.

But back then, Wong was talking in terms of fingertips tapping on a keyboard or guiding a computer mouse. Now, thanks to the Microsoft’s Kinect controller, he can control the cosmos on a trio of high-definition video projectors, just by waving his hands in the air.  Read more on Kinect and WorldWide Telescope combo lets you control the cosmos with your fingers…

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Call: SICSA Summer School: Multimodal Systems for Digital Tourism

Multimodal Systems for Digital Tourism
SICSA Summer School
St Andrews, Scotland, June 27th – July 1, 2011
http://sachi.org.uk/mmi-dt

The focus of this summer school is to introduce a new generation of researchers to the latest research advances in multimodal systems, in the context of applications, services and technologies for tourists (Digital Tourism). Where mobile and desktop applications can rely on eyes down interaction, the tourist aims to keep their eyes up and focussed on the painting, statue, mountain, ski run, castle, loch or other sight before them. In this school we focus on multimodal input and output interfaces, data fusion techniques and hybrid architectures, vision, speech and conversational interfaces, haptic interaction, mobile, tangible and virtual/augmented multimodal UIs, tools and system infrastructure issues for designing interfaces and their evaluation.

We have structured this summer school as a blend of theory and practice. Mornings are devoted to seminars from our international speakers followed by guided group work sessions or focussed time for project development. We are providing a dedicated lab with development machines for the duration of the school along with access to a Diamondtouch, a Microsoft Surface (v1.0), a range of mobile devices, arduinos, phidget kits, pico-projectors, Kinects and haptic displays. As we expect participants from a range of backgrounds to attend we will form groups who will, through a guided process, propose a demonstrator they can realise during the summer school which they will demonstrate and showcase on the final day.

In addition, Ben Arent a leading interaction designer based in Dublin has agreed to host (subject to sufficient interest) a day long Arduino workshop for interested participants on Sunday June 26th. Read more on Call: SICSA Summer School: Multimodal Systems for Digital Tourism…

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Virtually mapped French Gothic buildings allow complete immersion through computer models

[From UCLA’s Daily Bruin]

Taking architecture to new dimensions

Virtually mapped French Gothic buildings allow complete immersion through computer models

By James Barragan
Published April 12, 2011

A smile spreads across Stephen Murray’s face as he answers a question about the building Royce Hall was modeled after.

“The Basilica of Saint Ambrogio,” he says confidently.

He knows. Of course he knows – he is an expert in Romanesque and Gothic art.

The Columbia University professor presented only the second public showing of his new project “Mapping Gothic France” Monday night as a part of the 12th annual Hammer Foundation Lecture at UCLA.

His project is to virtually map France’s most famous Gothic buildings. He posts the results as three-dimensional models on the website http://www.mappinggothicfrance.org/.

Previously, students would have to travel to Europe to fully appreciate the grandeur of Gothic architecture. Murray’s project gives students a different way to become immersed in their field of study. Read more on Virtually mapped French Gothic buildings allow complete immersion through computer models…

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Call: Inner Movement – The Motor Dimension of Imagination (conference in Belgium)

Call for papers

Inner movement – the motor dimension of imagination

1-3 December 2011
Faculty of Fine Arts, University College Ghent, Belgium

This conference explores the role of the moving and gesturing body in the imaginative perception of works of art. Bodily resonance with the way a work of art is or has been created or performed is an essential part of much of our aesthetic experience and appreciation. This kind of ‘inner movement’ is part of our experience of a whole range of works of art, from an implicit tracing of the draftsman’s hand in drawings to an embodied listening in audiovisual works or an explicit feeling of co-embodiment in dance or theatre performances. The notion of ‘inner movement’ refers not to the representation of movement in works of art, but to the constitutive and creative dimension of the motor body in the perception of works of art, and more generally, to the motor dimension of imagination.

More details on www.kaskprojecten.be/innermovement/ Read more on Call: Inner Movement – The Motor Dimension of Imagination (conference in Belgium)…

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Samsung telepresence booths to change the future of shopping?

[From Ubergizmo; more information and pictures at Engadget and the Telepresence Tech web site]

Samsung telepresence booths to change the future of shopping?

By George Wong 03/24/2011

At the Samsung Mobilization event today, Samsung unveiled their new 3D communication kiosk that makes use of TelePresence Technology. It renders 2D images that float and rotate in space, allowing users to see every angle of a product they are interested in. If you’ve always felt cheated by products you purchased online because of how they end up on your doorstep not looking like the photographs, these kiosks should be right up your alley. In addition to being able to show you products, the screen can project customer service representatives to answer your questions and help you with your purchases. With machines costing less to maintain than the salaries of human workers, these booths could spell the end of human-manned stores in the future.

Read more on Samsung telepresence booths to change the future of shopping?…

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