ISPR Presence News

Monthly Archives: March 2011

Call: Virtual Futures Conference

VIRTUAL FUTURES
DIGITAL NATIVES: FEAR OF THE FLESH
University of Warwick, UK, 18-19 June 2011
http://virtualfutures.co.uk/

“as art collapses into science, centralised control dissipates into networks, and culture migrates beyond man, the old models of explanation, classification and discussion are rendered obsolete.”
-Virtual Futures, 1996

15 years since the last event, the Virtual Futures Conference is set to return to the University of Warwick campus. The revival aims to reignite the debates over the implications of new and future communication technologies on art, society and politics. The conference will take place on the 18th-19th June 2011 and include paper presentations, panels, performances, screenings and installations.

We welcome researchers, scholars and artists to submit proposals for papers and/or performances around this year’s theme of: “Digital Natives: Fear of the Flesh?” Read more on Call: Virtual Futures Conference…

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The driving experience of the future, a blend of real and virtual

[From The Hindu]

Berlin, March 30, 2011

The driving experience of the future, a blend of real and virtual

In the world envisioned by conceptual architect Juergen Mayer H, driving a car is a blend of digital, virtual and conventional reality.

Imagine the year is 2030 and you are driving through a virtual city named Pokeville in a free car, which you accessed from a pool.

You are showing a visitor around and, in a bid to impress the person, you have decided to ban the ugly buildings, rubbish heaps and ghettos from the tour.

No problem: Just press the touchscreen windshield and hey, presto, you have activated your personal profile.

This allows you to make the city appear to you and your group as you wish through special windows. Zap out the graffiti on the wall on the left; zoom in on the building on the right where an empty apartment is available for rent. Park the car.

“The car of the future is bigger and basically a taxi without a driver. It is no longer a vehicle for manoeuvring through traffic but is rather a sensorial experience machine. The experience is no longer one of driving but of being driven,” Juergen Mayer H says.

This brave new vision was the winning entry in the 2010 Audi Urban Future Award worth 100,000 euro (133,310 dollars). Read more on The driving experience of the future, a blend of real and virtual…

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Call: Expanding Human Boundaries: Cognitive Enhancement, AI and Mind Machine Mergers (Journal of Evolution and Technology)

Special Issue of
Journal of Evolution and Technology
A Journal for the scholarly exploration of the evolution of the human species.

on

“Expanding Human Boundaries: Cognitive Enhancement, AI and Mind Machine Mergers”

Expected publication: November 2011

Submissions are invited for a special issue of the journal on the topic of ethical, legal, and social implications of cognitive enhancement, mind machine mergers (cyborgization), uploading and artificial intelligence.

Guest editors:

  • Linda MacDonald Glenn, JD, LLM, Alden March Bioethics Institute, Albany Medical Center, New York, USA
  • Russell Blackford, PhD LLB, University of Newcastle, Australia

Contact us with any questions at lglenn3000@gmail.com or russellblackford@bigpond.com.

Link to Journal of Evolution and Technology

Important dates

Submission deadline: June 1, 2011
Notification of acceptance/rejection: July 15, 2011
Final revision deadline:September 1, 2011 Read more on Call: Expanding Human Boundaries: Cognitive Enhancement, AI and Mind Machine Mergers (Journal of Evolution and Technology)…

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Reinventing conflict photojournalism as a full-immersion, virtual-reality-esque experience

[From Fast Company’s Co.Design]

Condition ONE App Makes War Reporting Immersive and Scary [Video]

War correspondent Danfung Dennis wants his DSLR-powered newsgathering technology to change the visual language of video journalism

John Pavlus
Posted March 28, 2011

DSLRs can make gorgeously cinematic images out of just about anything you stick in front of them — including war, death, and destruction. (Somehow, Hollywood-style tracking shots don’t seem an appropriate way to cover post-earthquake Japan.) Award-winning war correspondent/DSLR videographer Danfung Dennis thinks the visual language of conflict photojournalism is “dying” — and with an interactive system called Condition ONE, he’s trying to reinvent it as a full-immersion, virtual-reality-esque experience. Here’s his first beta test, conducted in collaboration with photojournalist Patrick Chauvel in Libya: [the 1:49 minute video is here] Read more on Reinventing conflict photojournalism as a full-immersion, virtual-reality-esque experience…

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Call: Telepresence Conference at NAB Show (featuring ISPR roundtable)

Conferences April 9-14, 2011
Exhibits April 11-14, 2011
Las Vegas, Nevada, USA

  

Experience telepresence technologies and get perspectives from worldwide thought leaders on the future of this next generation visual communications platform and the business case and costs for deploying telepresence solutions. This two-day conference will present products, solutions and technical insights across a broad spectrum of business sectors.

Featured Speakers:

        

Left to right: Keynote – Mary Davie, General Services Administration; Hyoun Park, Aberdeen Research Group; Howard Lichtman, Human Productivity Lab; Christine Martin, California Telemedicine
and Health Center

VIEW CONFERENCE DETAILS  Read more on Call: Telepresence Conference at NAB Show (featuring ISPR roundtable)…

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A life-size, fully immersive Fruit Ninja game

[From The Unofficial Apple Weblog (TUAW); a 1:02 minute video is available here]

Fruit Ninja live, bring your overcoat

by Dana Franklin (RSS feed) on Mar 28th 2011

Your virtual overcoat, that is. Students in a virtual reality workshop at the FH Wedel University of Applied Sciences cloned Fruit Ninja, the best-selling game for smartphones and tablets, in 3D using the Cave Automatic Virtual Environment (CAVE). The result is a life-size, fully immersive fruit slicing experience that transforms the casual game into a serious workout where players slay seedy sprouts with their (almost) bare hands. Read more on A life-size, fully immersive Fruit Ninja game…

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Call: Space and Place -1st Global Conference

Call for Papers

Space and Place
1st Global Conference
Wednesday 14th September – Friday 16th September 2011
Mansfield College, Oxford, United Kingdom

Deadline: April 22, 2011

Questions of space and place affect the very way in which we experience and recreate the world. Wars are fought over both real and imagined spaces; boundaries are erected against the “Other” constructed a lived landscape of division and disenfranchisement; and ideology constructs a national identity based upon the dialectics of inclusion and exclusion. The construction of space and place is also a fundamental aspect of the creative arts either through the art of reconstruction of a known space or in establishing a relationship between the audience and the performance. Politics, power and knowledge are also fundamental components of space as is the relationship between visibility and invisibility. This new inter- and multi-disciplinary conference project seeks to explore these and other topics and open up a dialogue about the politics and practices of space and place. We seek submissions from a range of disciplines including archaeology, architecture, urban geography, the visual and creative arts, philosophy and politics and also actively encourage practioners and non-academics with an interest in the topic to participate.

We welcome traditional papers, preformed panels of papers, workshop proposals and other forms of performance – recognizing that different disciplines express themselves in different mediums. Submissions are sought on any aspect of space and place Read more on Call: Space and Place -1st Global Conference…

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Adding the sensation of turning pages to e-book readers

[From DigInfo.TV, where the story includes additional pictures and a 1:41 minute video]

Paranga Adding Tactile Feedback to E-Reader Devices

23 March 2011

At Interaction 2011, a research group with members from Osaka University demonstrated the Paranga, a device which recreates the sensation of turning pages when using an e-book reader.

Read more on Adding the sensation of turning pages to e-book readers…

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Call: Inventing the Future of Games symposium

Inventing the Future of Games

A one-day symposium
Presented by the Center for Games and Playable Media, UC Santa Cruz
Friday, April 15th, 2011
Silicon Valley
More information and registration: http://games.soe.ucsc.edu/future2011

“Inventing the Future of Games,” a day-long symposium April 15 in Silicon Valley, aims to explore the possibilities of the next decade of gaming innovation. Sponsored by the UC Santa Cruz Center for Games and Playable Media, the symposium will gather some of the brightest minds of academia and industry to discuss the advancement of game design and technology. Read more on Call: Inventing the Future of Games symposium…

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3D technology has even sceptical directors embracing another dimension

[From The Guardian’s Film blog]

3D technology has even sceptical directors embracing another dimension

From Herzog to Coppola, big names are filming stereoscopically – and the technique’s full potential is still to be revealed

Posted by Ben Walters Thursday 17 March 2011 guardian.co.uk

Six years ago, 3D cinema seemed about as likely a candidate for a revival as Odorama. Today it owns the multiplex. After swiftly dominating CG animated features, it gained toe-holds in horror, action and concert films, achieving inarguable momentum even before the success of Avatar.

Now – objectionable as it might be to refuseniks such as Walter Murch, Roger Ebert or Mark Kermode – it is the default form for major studio franchises. From Transformers 3 to Pirates 4, Green Lantern to Thor, the Harry Potter climax to the Spider-Man reboot, almost any picture aiming to dominate the box office is now filmed stereoscopically.

Big deal, you might think. Popcorn fodder will always latch on to sensational fads. But something else is going on, too. Whether through passion or contingency, increasing numbers of serious directors with critical credibility are embracing 3D for their own ends.

Take Werner Herzog, not exactly a film-maker renowned for jumping on bandwagons or following the path of least resistance. “I’ve said in public that I’m a sceptic about 3D,” he recently told me. “It will not take over everything. That’s an illusion. Not every film in 20 years’ time is going to be in 3D.” But for certain projects, he now thinks, it’s the only choice.

Next week sees the release of Cave of Forgotten Dreams, his documentary about the extraordinary paleolithic paintings at Chauvet in the south of France. 3D, Herzog felt, was the only technology able to convey the dramatic play between the images and the fluctuating surfaces on which they were painted. (It’s also great for capturing claustrophobic spaces.) He followed this instinct to deploy an unfamiliar, work-intensive technology despite having very limited access to caves with little light or room to manoeuvre. The results are spectacular. Read more on 3D technology has even sceptical directors embracing another dimension…

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