ISPR Presence News

Monthly Archives: December 2010

Call: 7th International Conference on Intelligent Environments (IE’11)

IE’11 :: CALL FOR PAPERS

The 7th International Conference on Intelligent Environments
25-28 July 2011, Nottingham, UK

http://intelligentenvironments.org/conferences/ie11

The 7th International Conference on Intelligent Environments (IE’11) will be held at Nottingham Trent University, United Kingdom. This conference is the seventh edition in a series of highly successful conferences that were organized in Colchester (UK), Athens (Greece), Ulm (Germany), Seattle (USA), Barcelona (Spain) and Kuala Lumpur (Malaysia) in the past six years. The conference provides a collaborative forum for scientists, researchers and engineers from both industry and academia to present theoretical and practical results of Intelligent Environments research and their application in various domains and disciplines. This conference program will include workshops, invited lectures and special sessions of full and posters. … read more. “Call: 7th International Conference on Intelligent Environments (IE’11)”

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Taipei International Flora Exposition features presence-evoking displays

[From The Washington Post, where the story features a slideshow; additional details follow below]

Taiwan flora show features high-tech displays

By ANNIE HUANG
The Associated Press
Tuesday, December 14, 2010

Paper-thin speakers blare pop music. 3D films appear on elongated screens with no need for special viewing glasses. Viewers’ pulses turn cocoons into butterflies in an interactive display.

Welcome to the Pavilion of Dreams, a high-tech enclave within the Taipei International Flora Exposition, where Taiwanese artists and engineers are using technology-generated flowers and plants to strut the island’s cutting edge know-how to onlookers from around the world.… read more. “Taipei International Flora Exposition features presence-evoking displays”

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Call: IEEE 1st International Conference on Serious Games and Applications for Health (SeGaH 2011)

IEEE 1st International Conference on Serious Games and Applications for Health
Braga, Portugal – November 9-11, 2011

First call for papers

Paper submission deadline: March 15, 2011

http://www.ipca.pt/segah2011

It is our great pleasure to invite you to participate in the the 1st IEEE International Conference on Serious Games and Aplications for Health, SeGaH 2011, to be held in Braga, Portugal, from November 9-11, 2011.

SeGaH 2011 is promoted by the Polytechnic Institute of Cávadoe Ave (Barcelos, Portugal) and sponsored by IEEE.

The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions, technologies and applications of serious games in health and healthcare, as well as the demonstration of advanced products and technologies.

Possible topics include, but are not limited to: 

  • Simulation;
  • Virtual environments;
  • Patient education;
  • Public health education;
  • Game-based learning;
  • Exercising and active living;
  • Assistive technologies;
  • Accessibility;
  • Rehabilitation;
  • Diagnosis;
  • Clinical training;
  • Healthcare professionals training;
  • Surgery;
  • Algorithms;
  • Artificial intelligence;
  • Human-computer interface;
  • Game design and development.
read more. “Call: IEEE 1st International Conference on Serious Games and Applications for Health (SeGaH 2011)”
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Toscanini gestural computer interface controls music-making and more

[From MIT’s Technology Review TechSpecs blog; a 1:08 minute video is available here]

A Minority Report Interface for the Rest of Us

You don’t have to be rich like Tom Cruise to rock a gestural interface.

John Pavlus 11/16/2010

Gestural computing: ever since a be-gloved Tom Cruise blew everyone’s minds in Minority Report, interface dorks have been trying hard to bring it into the real world. But here’s the problem: who actually wants to spend their whole workday wildly waving their arms around?

Well, musicians and dancers just might. That’s the idea behind Toscanini, a gestural computer interface named after the famously gesticulative Italian conductor.

And here’s the best part: unlike those room-sized setups you’ve seen on TED talks, Toscanini fits a ramen-noodle-sized budget. The free software runs on Texas Instruments’ “Wireless Watch Development Tool” — an accelerometer-equipped, programmable sports watch that costs just $50.… read more. “Toscanini gestural computer interface controls music-making and more”

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Call: Special issue of Interacting with Computers on Presence and Interaction

Call for papers for Special Issue of Interacting with Computers on

Presence and Interaction

Editors: John Waterworth(1), Eva Lindh Waterworth(1), Fabrizia Mantovani(2) & Giuseppe Riva(3)

1 Department of Informatics, Umeå University, SE-901 87, Umeå, Sweden
2 CESCOM, University of Milan-Bicocca, Milan, Italy
3 ICE-NET Lab., Universit  Cattolica del Sacro Cuore, Milan, Italy

Call Description

The user experience of information technology is profoundly affected by the extent to which we experience ourselves to be really present in the mediated world that the technology makes available to us. This feeling of presence, which can be operationally defined as the perceptual illusion of non-mediation, is a crucial aspect of many recent and developing interactive technologies.

In the same way that the natural, unmediated sense of presence is grounded in perception, and natural perception is coupled with action and the body, so the experience of presence in a technologically-mediated environment is to some extent a function of the possibilities for interaction.… read more. “Call: Special issue of Interacting with Computers on Presence and Interaction”

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360 degree immersive film “Metamorphosis” wins award

[A press release from Digital Elite Inc. via PR Web]

METAMORPHOSIS – A 360° Immersive Film Wins Hollywood Award

Los Angeles, CA (PRWEB) December 10, 2010

Digital Elite Inc. Los Angeles in partnership with researchers at the Technical University of Budapest in Hungary have developed a fully interactive Panoramic Broadcasting technology, called PanoCAST, for producing 360° Immersive Films for parallel cinematic and on-line experiences. Using this technology they have produced an experimental short film, an authentic adaptation of THE METAMORPHOSIS, a film that has now won the Best Short Film Award at the Hollywood Reel Independent Film Festival.

“You have not ever seen a movie like this before. A retelling of Franz Kafka’s The Metamorphosis, where director Sandor Kardos has succeed more then one could ever expect in faithfully giving us the world from Gregor’s new perspective. Using innovative interactive panoramic technology that employs telepresence and virtual reality, shot with multiple cameras to give the viewer the experience of being in the head of the character.… read more. “360 degree immersive film “Metamorphosis” wins award”

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Call: 2nd International Workshop on Natural Language Visualisation

2nd International Workshop on Natural Language Visualisation
12-14 September 2011, Kaiserslautern, Germany

Call For papers
To be held in conjunction with KES2011: 15th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems

Co-Chairs:
Dr. Minhua Ma, The Glasgow School of Art, UK
Bob Coyne, Columbia University, USA

Aims and Scope
Natural language understanding usually involves transforming language from one representation into another, for example, from one language into another language in machine translation, or from language to action in natural language interfaces where natural language commands are performed by a machine, or from language to visual representations in natural language visualisation. A language visualisation system understands natural language by transforming it from a linguistic form into a visual medium, such as a 3D scene or animation. The vital issues of natural language visualisation include representation of common sense knowledge, disambiguation, lexicons and ontology, spatial reasoning, animation generation, just to name a few.… read more. “Call: 2nd International Workshop on Natural Language Visualisation”

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Game technology dissolves distance between ‘Tron’ and world reflected in sequel

[From The New York Daily News]

Playing for real: Game technology dissolves distance between ‘Tron’ and world reflected in sequel

BY Michael Sheridan
DAILY NEWS STAFF WRITER
Sunday, December 12th 2010

“Tron: Legacy,” opening Friday, is a case of past and present colliding with a future vision that has come true.

Nearly 30 years ago, Disney’s original “Tron” hit the big screen with a mixture of computer-generated effects and wacky science fiction concepts unseen before. Its man-inside-of-a-video-game concept was perfect for the newborn Pac-Man era, and the standup Tron video game was like an instant companion piece to the film: Leave the multiplex, hit the arcade.

Except the movie wasn’t a blockbuster in the summer of 1982, and audiences didn’t quite know what to make of it. Little did they suspect that the alien ideas in that Disney feature would foreshadow the future of the video game industry.… read more. “Game technology dissolves distance between ‘Tron’ and world reflected in sequel”

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Call: The Philosophy of Computer Games 2011

THE PHILOSOPHY OF COMPUTER GAMES
INTERNATIONAL CONFERENCE IN ATHENS 2011
April 6th-9th, 2011

Call for Papers

We hereby invite scholars in any field of studies who take a professional interest in the phenomenon of computer games to submit papers to the international conference “The Philosophy of Computer Games 2011”, to be held in Athens, Greece, on April 6th-9th 2011.

Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will also attempt to use specific examples rather than merely invoke “computer games” in general terms. The over-arching theme of the conference is Player Identity. Papers are encouraged to explore one of the following topics and invited speakers will focus on this area. On the other hand, this is not the sole domain the conference will cover and submissions dealing with other relevant aspects of game philosophy are also welcome.… read more. “Call: The Philosophy of Computer Games 2011”

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VR study encourages subjects to save for the future

[From ABC News, where a 1:56 minute video is featured]

Virtual Reality Study Encourages Subjects to Save for the Future
Morphed Photographs Show What You’ll Look Like ‘When You’re 64’

By JOHN BERMAN and JENNIFER METZ
Dec. 9, 2010

At the Virtual Human Interaction Lab at Stanford University, researchers are tackling one of the Beatles’ crucial questions: “Will you still feed me, when I’m 64?”

Hal Ernser-Hershfield, a behavioral-finance researcher from the Kellogg School of Management at Northwestern University, has developed a new idea to help young people answer that question — to determine if they’ve saved enough to feed and take care of themselves in their 60s.

“The average American, the average person, is not taking a ton of ownership over their finances,” Ernser-Hershfield said.

He developed a virtual reality world so subjects are able “to literally walk a mile in the shoes of your future self,” morphing photographs of the subjects in a sort of aging mirror and allowing them to see what they’ll look like when they reach retirement.… read more. “VR study encourages subjects to save for the future”

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