ISPR Presence News

Monthly Archives: July 2010

Call: International Conference on Distance Learning and Education (ICDLE 2010)

2010 International Conference on Distance Learning and Education – ICDLE 2010

ICDLE 2010 will be held during Oct 3-5, 2010 in San Juan, Puerto Rico, USA.

Conference web site: http://www.icdle.org/

Deadline for Paper Submission (Full Paper):  July 30, 2010

The 2010 International Conference on Distance Learning and Education (ICDLE 2010) is the premier forum for the presentation of new advances and research results in the fields of Distance Learning and Education. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Read more on Call: International Conference on Distance Learning and Education (ICDLE 2010)…

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Eye contact via Head-mounted Mobile Video Communication System

[From DigInfo TV; a 1:35 minute video is available here]

Head-mounted Mobile Video Communication System

28 July 2010

At Wireless Japan 2010, the Nakajima Laboratory at the University of Electro-Communications exhibited a mobile videophone that enables truly effective communication, using a head-mounted display and various sensors.

Read more on Eye contact via Head-mounted Mobile Video Communication System…

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Job: Innovation Futures Research Associate at Sheffield Hallam University

Innovation Futures Research Associate (Digital)

Cultural, Communications and Computing Research Institute (C3RI)
Faculty of Arts, Computing, Engineering and Sciences
Sheffield Hallam University

This is an exciting opportunity to join the Cultural, Communications and Computing Research Institute (C3RI), which is seeking to appoint a Research Associate to join the progressive Knowledge Transfer team. Our industry partners choose Sheffield Hallam because of our flexible, business led approach and our high quality research, facilities and students. Our partners include Sony, BP, NHS, Network Rail, Cisco, SAP and Microsoft.

This position is client-facing and is an important role in helping to develop digital research and knowledge transfer. You will set-up and deliver Innovation Futures research and consultancy projects primarily for Yorkshire and Humber companies. You will contribute towards establishing and developing relationships with new and existing commercial partners providing advice and advanced technical support for the development of a wide range of new or existing products and systems. Read more on Job: Innovation Futures Research Associate at Sheffield Hallam University…

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Meta Cookie uses augmented reality to control cookie flavor

[From TechNewsDaily; more information is available here]

 

Real Cookies Butt Heads With Virtual Ones

By Stuart Fox, TechNewsDaily Staff Writer
28 July 2010

LOS ANGELES — Between the crunch, the buttery feel in your mouth and the rich taste, cookies seem pretty perfect already. But they’re not quite perfect enough for Takuji Narumi of Tokyo University. Here at the SIGGRAPH computer animation and interactive technology conference, Takuji and his team unveiled their Meta Cookie system, which uses virtual reality to try to control the flavor of a cookie.

The Meta Cookie system takes advantage of a principle that any good chef knows: We taste with our eyes and nose before any food enters our mouth. By replicating the image of a cookie of a particular flavor through a virtual reality headset, and then reproducing the scent of that cookie using special perfume tubes aimed at the nose, the Meta Cookie can trick the user’s brain into thinking that a flavorless sugar cookie is actually a chocolate or almond cookie. Read more on Meta Cookie uses augmented reality to control cookie flavor…

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Call: The Information Society: Death, Afterlife and Immortality of Bodies and Data

CALL FOR PAPERS: Special Issue of The Information Society

TITLE: The Death, Afterlife and Immortality of Bodies and Data

LINK TO FULL CALL:
http://www.indiana.edu/~tisj/readers/CFP_DeathAfterlifeImmortality.pdf

GUEST EDITORS: Connor Graham, Martin Gibbs, Dave Kirk, John Phillips

Read more on Call: The Information Society: Death, Afterlife and Immortality of Bodies and Data…

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Chou Chou electric butterfly in a jar

[From Coolest Gadgets; more information and a 0:38 minute video are available at Helium and Japan Trend Shop]

ChouChou Electric Butterfly

by Mark R
[July 28, 2010]

I saw this the other day, and I’m not certain why I didn’t report on it then. Normally, I’m all over the cool robot gadgets.

I then watched the video […]. Not to be a spoiler, but it features a butterfly in a jar. If you’ve ever put a butterfly in a jar, then you know how it moves when you strike the top. That is what you will see in this video, except the butterfly is not real. Read more on Chou Chou electric butterfly in a jar…

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Call: Moving Image Review and Art Journal (MIRAJ)

Call For Papers: Moving Image Review and Art Journal (MIRAJ)

The Moving Image Review and Art Journal (MIRAJ) is the first peer-reviewed publication devoted to artists’ film and video, and its contexts. It is published twice a year in print by Intellect Books in collaboration with the University of the Arts London. MIRAJ offers a widely distributed international forum for debates surrounding all forms of artists’ moving image and media artworks.

The editors invite contributions from art historians and critics, film and media scholars, curators, and, not least, practitioners. We seek pieces that offer theories of the present moment but also writings that propose historical re-readings. We welcome essays that:

  • re-view canonical works and texts, or identify ruptures in the standard histories of artists’ film and video;
  • discuss the development of media arts, including the history of imaging technologies, as a strand within the history of art;
  • address issues of the ontology and medium-specificity of film, video and new media, or the entanglement of the moving image in a ‘post-medium condition’;
  • attempt to account for the rise of projected and screen-based images in contemporary art, and the social, technological, or political-economic effects of this proliferation;
  • investigate interconnections between moving images and still images; the role of sound;
  • the televisual; and the interaction of the moving image with other elements including technology, human presence and the installation environment;
  • analyse para-cinematic or extra-cinematic works to discover what these tell us about cinematic properties such as temporal progression or spectatorial immersion or mimetic representation;
  • explore issues of subjectivity and spectatorship;
  • investigate the spread of moving images beyond the classical spaces of the cinema and galleries, across multiple institutions, sites and delivery platforms;
  • consider the diverse uses of the moving image in art: from political activism to pure sensory and aesthetic pleasure, from reportage to documentary testimony, from performativity to social networking;
  • suggest new methods of theorizing and writing the moving image.

We welcome work that intersects with other academic disciplines and artistic practices. Read more on Call: Moving Image Review and Art Journal (MIRAJ)…

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Second Life avatars give disabled new experiences

[From The Philadelphia Inquirer]

Posted on Tue, Jul. 27, 2010

Second Life avatars give disabled at Inglis House new experiences

By Carolyn Davis
Inquirer Staff Writer

In the blockbuster movie Avatar, lead character Jake Sully, a paralyzed military veteran, wakes up in a virtual body to find that he can stand and run and dig his toes into the earth, which he does with animated abandon.

“This is great,” Sully says as he disconnects himself from medical equipment and stumbles out of a laboratory.

It is great – and not just for Jake.

The ability to create a cyber version of yourself has been embraced by people with disabilities stemming from arthritis, cerebral palsy, multiple sclerosis, mental illness, and other debilitating conditions. They log on to virtual worlds, Second Life chief among them, to do things they cannot, or are afraid to, do in real life. Read more on Second Life avatars give disabled new experiences…

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Call: Chapters for User Interface Design for Virtual Environments: Challenges and Advances

User Interface Design for Virtual Environments: Challenges and Advances

Editors:
Dr. Badrul H Khan, McWeadon Education, USA

Call for Chapters:
Full Chapters Due: August 30, 2010

Introduction
In the Information society, the advancement of Information and Communication Technologies (ICTs) has created a digital society and broadened the scope sharing innovations globally. In this globally digital society, people use electronic devices in almost anything they do in their lives: from brushing teeth to driving a car. In the fast moving digital society, people are encountering newer features associated with emerging technologies including (but not limited to): computers, appliances, machines, mobile communication devices, software applications, and websites. Advances in emerging technologies coupled with fast moving lifestyles, people are increasingly overwhelmed with various electronic devices and services. What do users of these various digital devices and services really need? They need useable and easy to adapt interfaces to operate in these virtual environments.

Linkage between a digital society and globalization has tremendous implications on the design of user-interfaces for various virtual environments. Reflecting on the global and cross cultural nature of today’s world, the user interface design of various virtual environments should be based on the needs of a cross culturally diverse population of users around the globe. The interface design should be user centric. User interface design should strive for making the user’s interaction as simple, meaningful, and efficient as possible. This book focuses on challenges that designers face in designing interfaces for users of various virtual environments.

Objective of the Book
This book will aim to provide both a theoretical and practical knowledge base in user interface design. It will be written for professionals who want to improve their understanding of challenges associated with user interface design issues for various virtual environments for globally-dispersed users. Read more on Call: Chapters for User Interface Design for Virtual Environments: Challenges and Advances…

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Human Presence Learning Environment brings human element to distance education

[From Inside HigherEd]

The Human Element

March 29, 2010

Douglas E. Hersh’s close crop of auburn hair and neatly trimmed goatee are clearly visible in an expandable window on my desktop. So are his light tweed blazer and matching tie. On a table behind his desk sits a purple orchid, lending color to his office — 2,600 miles away from mine.

The technology that allows me to see Hersh’s face as he speaks to me is not new. But Hersh, dean of educational programs and technology at Santa Barbara City College, believes it may hold the key to solving an old problem that has plagued distance education since its beginnings: the retention gap.

A growing body of research has all but obliterated the notion that distance education is inherently less effective than classroom education. But even the most ardent distance-ed evangelists cannot deny persistent evidence suggesting that students are more likely to drop out of online programs than traditional ones. The phenomenon has many explanations, not least the fact that what often makes students choose the flexibility of online learning — being too busy to enroll in a classroom course — can also make it harder for them to keep up with their studies.

But Hersh believes there is another major factor driving the gap between retention rates in face-to-face programs and those in the rapidly growing world of distance education: the lack of a human touch.

And unlike the reality of adult students’ busy lives, Hersh says the human-touch problem can be solved. In fact, he thinks he knows how.

Hersh’s solution is to incorporate more video and audio components into the course-delivery mechanism. Most professors who teach online already incorporate short video and audio clips into their courses, according to a 2009 survey by the Campus Computing Project. But it is rarer, Hersh says, for professors to use video of themselves to teach or interact with their online students — largely because the purveyors of major learning management systems do not orient their platforms to feature that method of delivery.

That is why Hersh convinced Santa Barbara in 2008 to abandon Blackboard, the LMS industry leader, in favor of Moodle’s open-source platform, which he used to build the straightforwardly named “Human Presence Learning Environment.” Read more on Human Presence Learning Environment brings human element to distance education…

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