ISPR Presence News

Monthly Archives: June 2010

Call: International Workshop on Enabling User Experience with future Interactive Learning Systems (UXFUL 2010)

CALL FOR PAPERS

International Workshop on Enabling User Experience with future Interactive Learning Systems (UXFUL 2010)
http://sgraf.athabascau.ca/UXFUL2010

held in conjunction with
USAB 2010: HCI in Work & Learning, Life & Leisure
4 & 5 November 2010 Klagenfurt, Austria
http://usab-symposium.uni-klu.ac.at/

*** Extended Deadline: July 6, 2010 ***

Motivation

Standard Information Systems for learning purposes have matured, technology is stable and masses of information can be made available to the learner. Most educational institutions are already using such learning systems either in a blended or purely online form for delivering parts of courses or fully online courses to their students.

Besides such formal learning systems, we are surrounded by multimodal interfaces which enable the inclusion of all human senses, and mobile, ubiquitous and pervasive technology is available everywhere and at all time. Current research deals with using such new technologies for the purpose of learning, integrating them in current learning systems, and building learning environments where students are provided with more authentic learning experiences both inside and outside of the classroom.… read more. “Call: International Workshop on Enabling User Experience with future Interactive Learning Systems (UXFUL 2010)”

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Wizarding World of Harry Potter: Forbidden Journey reviews are in

[From Entertainment Weekly]

Jun 17 2010

Wizarding World of Harry Potter: Forbidden Journey reviews are in

by Manti Bierly

The Wizarding World of Harry Potter celebrated its grand opening last night, and while Daniel Radcliffe has already dubbed the Dragon Challenge rollercoaster his favorite ride, most eyes will be on Harry Potter and the Forbidden Journey, a ride which Universal Orlando promised would cause guests to “feel things no one has ever felt inside a theme park attraction, move in ways no one has ever moved.” Before we check out early reviews, let’s all just look at the photo Barbara Nefer took of the warning board that precedes the ride. You know you’re in for something special when the people who should not experience the ride include, but are not limited to, anyone with a fear of heights or enclosed spaces, medical sensitivity to fog and strobe effects, and a heart condition or abnormal blood pressure.… read more. “Wizarding World of Harry Potter: Forbidden Journey reviews are in”

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Call: Summer School ENGAGE (Immersive and Engaging Interaction with VH on Internet)

CALL FOR PAPERS

Summer School ENGAGE (Immersive and Engaging Interaction with VH on Internet)
September 13 – September 15, 2010 Hotel Alex, Zermatt, Switzerland
Organized by MIRALab, University of Geneva and VRLab- EPFL, Switzerland

Supported by CUSO, 3DLife project, and CyberEmotions project
http://www.cuso.ch/3e-cycle/informatique/
http://www.3dlife-noe.eu/  http://www.cyberemotions.eu/

Aims and Scope

Internet is evolving in a way that the concept of personalized intelligent media is coming to the forefront. Immersive virtual environments inhabited by socially intelligent and believable virtual characters and avatars will soon be part of the future media internet for engaging social and sensory interaction experiences. These characters should sense the user’s current state (including their environment, physical and mental state) and should engage users in a believable interaction by understanding their intentions and reacting in a way that satisfies their specific needs. What is more, these virtual characters should be believable in terms of their appearance and expressiveness.… read more. “Call: Summer School ENGAGE (Immersive and Engaging Interaction with VH on Internet)”

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VenueGen lowers pricing to take virtual meetings to the masses

[From VentureBeat (“Interpreting Innovation”); a 4:31 minute video demonstration/interview is here]

VenueGen lowers pricing to take virtual meetings to the masses

June 23, 2010 | Anthony Ha

VenueGen said today that it’s taking its 3D virtual meeting tools to a new audience, with a version aimed at freelancers, small businesses, bloggers, and do-good organizations.

Company president Jeff Crown said that most of the existing virtual world products for businesses, such as those offered by Inxpo and Unisfair, are out of reach for smaller organizations, because they cost tens of thousands of dollars per year. And VenueGen’s initial service, which it launched at the DEMO conference coproduced by VentureBeat, was similarly priced for large enterprises.

But with the new VenueGen Thunder, the pricing starts at $90 per month, and companies can also apply for a free three- to 12-month trial. Rather than requiring organizations to work with VenueGen to build the meeting environment they want, companies can just pull one off the virtual shelf, with prebuilt environments ranging from conference rooms to Roman coliseums.… read more. “VenueGen lowers pricing to take virtual meetings to the masses”

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Call: Executive Exchange Event: The Immersive Internet – The Next Big Thing

The Immersive Internet – The Next Big Thing

RESEARCH TRIANGLE PARK, N.C. – As 3D, virtual reality and web technology continue to evolve and as Internet speeds climb ever faster at home, at work and through wireless, a new Internet beckons – The “Immersive Internet.”

How can you and your business take advantage of opportunities created by virtual worlds, real-time collaboration, and the life-like experience of 3D?

Internationally published and recognized expert in all things 3D, Dr. Tony O’Driscoll will discuss and demonstrate the potential of the Immersive Internet at Local Tech Wire’s Executive Exchange event on July 28.… read more. “Call: Executive Exchange Event: The Immersive Internet – The Next Big Thing”

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Next Generation CAVE, 3-D imaging can be a giant leap for health care

[From The Chicago Sun-Times]

 

[Image: Jason Leigh (left) and Andy Johnson, associate professors of computer science at UIC, with the university’s virtual reality environment CAVE.]

Medicine’s next frontier

3-D imaging can be a giant leap for health care

June 26, 2010
BY SANDRA GUY Sun-Times Columnist

Dr. Pier Cristoforo Giulianotti, a pioneer in performing surgery with robots, envisions the day when he will see a patient’s MRI and discuss surgery with experts worldwide on an interactive screen inside his operating room.

“The possibility of having high-quality imaging and interactive communication on the walls is a concept that’s very close to our ideal,” said Giulianotti, a professor of surgery and chief of the minimally invasive, general and robotic surgery division at the University of Illinois at Chicago.

“Imaging is of particular importance because images aren’t just representations of reality, they contain all of the information one needs to perform an operation,” said Giulianotti, who has worked in the field of surgical robotics since 1999 and who was recruited to UIC in 2007.… read more. “Next Generation CAVE, 3-D imaging can be a giant leap for health care”

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Call: Tangible, Embedded and Embodied Interaction (TEI)

TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI)
2011 23rd-26th January 2011, Funchal, Madeira, Portugal
http://tei-conf.org/

IMPORTANT DATES
1st August 2010, 23:59 BST (UTC+1) 2010: Papers, Studio and Workshop Proposals
17th October 2010, 23:59 BST (UTC+1) 2010: Explorations (GSC, Arts, Design)
31st October 2010, 23:59 BST (UTC+1) 2010: Workshop Papers
10th December 2010, 23:59 BST (UTC+1) 2010: Early registration deadline
23rd-26th January 2011: TEI Conference in Funchal, Madeira, Portugal

TEI is the premier venue for cutting edge research on interaction with tangible artefacts and systems. We invite submissions of prototypes and daring ideas, tools and technologies, methods and models, as well as interactive art, interaction design, and user experience that contribute new understandings to the broad area of tangible computing, embodied interaction, interactive surfaces and embedded interactive systems. The 5th edition of the highly successful Tangible, Embedded and Embodied Interaction (TEI) Conference series will be held between 23rd and 26th January 2011 in Funchal, Madeira, Portugal.… read more. “Call: Tangible, Embedded and Embodied Interaction (TEI)”

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Golf simulators unite to form worldwide indoor U.S. Open

[A press release from Full Swing Golf via MarketWire]

 

Jun 17, 2010

Golf Simulators Unite to Form Worldwide Indoor U.S. Open

SAN DIEGO, CA–(Marketwire – June 17, 2010) – Wicked winds, tight greens and scary tee shots — those are just a few of the elements that Full Swing Golf participants from around the world will face this week when they tee off in a virtual golf simulation of the U.S. Open at Pebble Beach at the same time the world’s best golfers are battling for the year’s second major.

While those unpredictable winds blowing off the Pacific Ocean will make shot-making challenging on the actual course, players from around the world will step into their golf simulators and sample the same conditions when they compete in the world’s first-ever Indoor U.S. Open Golf Championship, hosted by Full Swing Golf.… read more. “Golf simulators unite to form worldwide indoor U.S. Open”

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Call: MexIHC 2010 – Interactive Independence – Digital Revolution

MexIHC 2010
Interactive Independence – Digital Revolution

MexIHC 2010 is the third workshop on Human-Computer Interaction, organized by the Mexican ACM SIGCHI chapter (CHI-México) in a biennial format alternating with the Latin American Conference on Human-Computer Interaction (CLIHC). The objective of the workshop is to provide a forum for North America, México and the Caribbean, in order to promote research and innovation on Human-Computer Interaction in this region of the continent. This event is the continuation of the successful workshop MexIHC 2006, celebrated in Universidad de las Américas Puebla, and the MexIHC 2008 celebrated in the University of Baja California at Mexicali.

MexIHC 2010 will be celebrated during the 8th, 9th and 10th of November of this year in Monterrey, Nuevo León, México, being held at the Universidad de Monterrey Campus.… read more. “Call: MexIHC 2010 – Interactive Independence – Digital Revolution”

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Virtusphere opens in Las Vegas, lets public play in virtual worlds

From Popular Science]

Human-Sized Hamster Ball Lets You Play in Virtual Worlds

Jump into the next generation of arcade gaming in the Virtusphere

By Jill Duffy Posted 06.23.2010

Get ready to lose yourself in videogames—literally. In May, the Excalibur Hotel and Casino in Las Vegas installed the first public Virtusphere, a human-sized hamster ball that lets you move through virtual worlds by walking, running, or crawling inside it. Until now, the sphere has been used primarily for military and police training.

Now, wearing a virtual-reality visor, anyone inside can play a first-person-shooter game or tour historic Russian architecture.

The 10-foot sphere is made of the same plastic as Legos, and its curvature helps to cushion players if they fall. The ball spins on a platform fitted with 45 caster-mounted wheels. Beneath, an optical sensor tracks motion the same way a computer mouse does, watching for relative movement across x and y axes.… read more. “Virtusphere opens in Las Vegas, lets public play in virtual worlds”

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