Games, play, embodiment and the Wii
London Knowledge Lab
Institute of Education, University of London
23-29 Emerald St. London WC1N 3QS
Thursday, 20th of May, 4 – 6 pm
Free to attend
RSVP to Diane Carr firstname.lastname@example.org
Games theorist Bart Simon (Concordia University) is visiting the UK during May. Bart’s current work involves researching and theorising aspects of bodies, gesture, play and the Wii. Andrew Burn and Jenn Sheridan from the IOE are part of a team working on an AHRC funded project, ‘Playgrounds’, which involves thinking about some of these same issues. At this informal event Andrew, Jenn and Bart will update us on their works-in-progress. There will be plenty of time for discussion and questions. Read more on Call: Informal London event: Games, play, embodiment and the Wii…
[From Beet.TV (“The root to the media revolution”); the story features a 2 minute interview segment]
Thursday, March 25, 2010
Cisco “Live” on MSNBC’s “Rachel Maddow Show” in Broadcast Debut
NEW YORK — Cisco Systems, which has a big* video teleconference business with a product called TelePresence, is entering the broadcast world with the MSNBC’s Rachel Maddow, who is using the system to conduct remote interviews.
Unlike most conventional remote interview set-ups where a guest listens to questions in a an earphone, the TelePresence system displays both participants on large screens without latency between speakers, creating a virtual face-to-face conversation in 1080p hi-def resolution. Read more on Cisco Telepresence debuts on MSNBC’s “Rachel Maddow Show”…
Interactive Technologies and Games: Education, Health and Disability
Nottingham Trent University
26th and 27th October
Call for papers
The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being. Read more on Call: Interactive Technologies and Games: Education, Health and Disability…
[From NJ.com; more information is here]
Dancers trick the eye in virtual reality
By Robert Johnson/The Star-Ledger
March 26, 2010
NEW YORK — Cult status surely awaits choreographers Myrna Packer and Art Bridgman, a playful couple of dance artists who have parlayed their familiarity with video technology into a reputation for dazzling illusionism.
“Under the Skin,” their wildly imaginative piece from 2005, returned on Wednesday at the Baryshnikov Arts Center, joined by the premiere of “Double Expose,” an even more elaborate adventure into virtual reality that is sure to delight their fans. With the help of videographers Peter Bobrow and Jim Monroe, and composer Ken Field, they create a fantasy world that must be seen to be disbelieved. Read more on Dancers trick the eye in virtual reality…
European Conference on Cognitive Ergonomics 2010
the 28th Conference of the
European Association of Cognitive Ergonomics
in cooperation with ACM SIGCHI
24-27 August 2010, Delft, The Netherlands.
Caring technology for the future
Call for Participation – Papers, Posters and Doctoral Consortium
ECCE 2010 aims to provide an opportunity for researchers and practitioners to exchange new ideas and practical experience in all areas of cognitive ergonomics. By presenting and discussing innovative research, ECCE 2010 participants will explore knowledge and research areas in cognitive ergonomics with the aim of developing and enhancing the relationship between cognitive sciences and technical information processing system developments. More details will be made available soon on the conference website.
The roles of cognitive ergonomics in the development of IT artefacts and complex systems have become more and more important and widespread. So far, theoretical, empirical, and practical aspects of cognitive ergonomics have been studied in various domains that make intensive use of IT. Recent trends of cognitive ergonomics indicate that human interaction with IT-based systems is increasingly complex and thus needs more sophisticated social, cognitive and affective support, and that diverse user groups should be considered from system requirements analysis and initial design stages, paying attention to personalization, care and complexity.
ECCE2010 conference theme is: caring technology for the future. Computer technology is increasingly being used in a care context, for example in healthcare centers, in the home, at work, but also in crisis situations. In these contexts, caring technology is developed to improve individuals’ mental and physical health or quality of live, to enhance persons’ resilience in critical situations and to support recover of undesirable states. The conference will explore new type of cognitive ergonomics issues in this area. Through this conference, it is envisaged that participants will report on inventions, or innovative ideas and concepts to study and develop cognitive ergonomics in future caring technology. Besides this focus, we also welcome the research works in all other areas of cognitive ergonomics. Read more on Call: European Conference on Cognitive Ergonomics 2010: Caring technology for the future…
[From CNET’s Rafe’s Radar blog; a 5 minute video from DEMO 2010 is here]
March 21, 2010
Don’t laugh, Venuegen’s virtual meetings can work
by Rafe Needleman
My co-workers will attest to the fact that when I started reading the materials about Venuegen‘s virtual-meeting-room service, I audibly groaned. I’ve had enough of companies trying to make meetings work in Second Life-ish virtual worlds. It’s too cute an idea for too serious a need. Or so I’ve always thought.
A demo of the service, which is being unveiled at the Demo conference Monday, opened my eyes a bit. Built on a gaming platform but decidedly not a game or “virtual world,” like Second Life or There, Venuegen is a world of 3D rooms inhabited by human-appearing avatars with photo-mapped faces (like yours and your co-workers’), and a set of controls aimed squarely at replicating both the real-world experience of sitting in a meeting room and the unique online experience of sharing onscreen presentations and having private back-channel conversations while watching a public presentation. Read more on Venuegen’s virtual meetings…
CALL FOR PAPERS
Second International Working Conference on Human Factors and Computational Models in Negotiation (HuCom 2010 @ GDN)
June 21 – 24, 2010, Delft, The Netherlands
- April 1, 2010: Paper Submissions Due
- April 16, 2010: Notification of paper acceptance/rejection
- May 1, 2010: Camera-ready copies of accepted papers
- June 21 – 24, 2010: Working Conference on Human Factors and Computational Models in Negotiation
We are pleased to solicit original and unpublished papers for publication and presentation in the Working Conference on Human Factors and Computational Models in Negotiation. Articles describing novel ideas and applications in all areas related to human factors and computational models in negotiation are of interest. We also invite submissions of statements of interests or position papers. Read more on Call: Second International Working Conference on Human Factors and Computational Models in Negotiation (HuCom 2010 @ GDN)…
Down To Business: Cisco Talks Telepresence Direction
Cisco coined the term and raised market awareness. Now it’s looking to drive adoption into wholly new areas.
By Rob Preston
March 24, 2010
Cisco coined “telepresence” five years ago to describe its vision for super-high-quality videoconferencing, and as a mark of its success the term is now the industry norm. Rivals Hewlett-Packard, Polycom, LifeSize Communications, Teliris, Huawei Technologies, and even lower-end providers like Vidyo have adopted the Cisco label.
I sat down yesterday with Chuck Stucki, VP and general manager of Cisco’s TelePresence Systems unit, to discuss the present and future of telepresence. Here’s some of the ground we covered: Read more on Cisco Talks Telepresence Direction…
Call for Proposals: Willow Grove PR2 Beta Program
Willow Garage invites proposals from research organizations interested in using the PR2 to accelerate robotics research, drive open source robotics development, and contribute to the open source robotics community. Approximately ten PR2s will be made available to research organizations that will make rigorous and creative use of the robot in existing or planned research projects. Read more on Call: Willow Garage to give away 10 PR2 open-source robots…
[From Singularity Hub (“The Future Is Here Today…Robots, Genetics, AI, Longevity, Singularity”)]
Willow Garage Shares Specs for TeleRobot, Takes It To Show and Tell at School
March 14th, 2010 by Aaron Saenz
Wouldn’t you have loved to be the kid who brought a real life working robot to school for show and tell? Willow Garage delighted students at a Cupertino, California elementary school for their “Discovery Day” – an opportunity for children to learn about local careers – by sending one of their new telepresence robots (the Texai) to make a presentation. Among the firefighters, doctors, and business executives mingled two WG engineers: Rob Wheeler in person, and Dallas Goecker remotely controlling a Texai from Indiana. Talking with a robot that’s being operated from half a continent away is a pretty cool way to convince kids that open source robotics engineer is the coolest job ever. Read more on Telepresence robot at elementary school’s career day presentation…