ISPR Presence News

Monthly Archives: February 2010

Call: International Association of CyberPsychology, Training, and Rehabiliation (iACToR) web site and community

Colleagues,

It is with great excitement that I announce the launch of the new International Association of CyberPsychology, Training, and Rehabilitation (iACToR) Member’s Website:

http://iactor.ning.com

For a limited time only, everyone can enjoy a website that facilitates important dialogue and collaboration about Transforming Health Care through Technology in health care for free.

Read more on Call: International Association of CyberPsychology, Training, and Rehabiliation (iACToR) web site and community…

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RoSS, a ‘flight simulator’ for robotic surgery

[From the University of Buffalo NewsCenter]

News Release

Introducing RoSS, a “Flight Simulator” for Robotic Surgery

New surgical simulator developed by UB researcher and Roswell physician provides unique and effective training for surgeons

Release Date: February 25, 2010

BUFFALO, N.Y. — A collaboration between the Center for Robotic Surgery at Roswell Park Cancer Institute and the University at Buffalo’s School of Engineering and Applied Sciences has produced one of the world’s first simulators that closely approximates the “touch and feel” of the da Vinci™ robotic surgical system. Read more on RoSS, a ‘flight simulator’ for robotic surgery…

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Call: Inter-Company Telepresence and Videoconferencing Conference and Working Group

The Inter-Company Telepresence and Videoconferencing
Conference and Working Group

***Early Bird Registration Ends February 28th***

Thursday April 22nd, 2010
Reston, Virginia

A conference and working group for organizations looking to leverage their investments in telepresence and videoconferencing to connect with partners, vendors, and customers. The program is hosted by The Human Productivity Lab who recently published The Inter-Company Telepresence and Videoconferencing Handbook and The Inter-Company Telepresence and Videoconferencing Exchange Review.

Read more on Call: Inter-Company Telepresence and Videoconferencing Conference and Working Group…

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Will Wright: Mental video game playing and the merging of virtual and real

[From Kotaku (“The Gamer’s Guide)]

Are You Playing A Video Game Before You Are Playing It?

By Stephen Totilo
Feb 23, 2010

Last week, Will Wright was talking in New York City and saying brainy things. Among them was an idea I’d never considered before, that people will play the virtual reality that is a video game before they physically play it.

Read more on Will Wright: Mental video game playing and the merging of virtual and real…

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Call: 2010 International Conference on Computer Graphics and Virtual Reality (CGVR’10)

CALL FOR PAPERS

CGVR’10
The 2010 International Conference on Computer Graphics and Virtual Reality

Date and Location: July 12-15, 2010, Las Vegas, USA

You are invited to submit a full paper for consideration. All accepted papers will be published in the CGVR conference proceedings (in printed book form; later, the proceedings will also be accessible online).

SCOPE: Topics of interest include, but are not limited to, the following:

O  Computer animation
O  Software tools for computer graphics
O  Rendering methods
O  Compression methods
O  Computational geometry
O  Fractal geometry and applications
O  Sound rendering technologies
O  Color and texture
O  Modeling techniques
O  Visualization
O  Surface modeling
O  Web 3D and applications
O  Machine architectures/engines for graphics and VR
O  Modeling of natural scenes and phenomena
O  Computer art and entertainment (including games)
O  Shadows, translucency and visibility
O  e-Learning applications and computer graphics
O  Illumination and reflection techniques
O  Interactive digital media
O  3D reconstruction
O  Curves and meshes
O  Visual computing and graphics
O  Image data structures for computer graphics
O  Graphics algorithms and applications
O  Case studies and emerging technologies
———–
O  Virtual environments
O  Virtual and augmented reality
O  Virtual humans and artificial life
O  Real-time collision detection algorithms
O  Immersive virtual reality
O  Virtual reality, visualization, and education
O  Interactive techniques
O  Learning and assessment based on virtual reality approaches
O  Virtual laboratories
O  Virtual reality tools/languages (X3D, VRML, Java3D, OpenGL, …)
O  Real-time rendering for VR
O  Emerging display technologies
O  Virtual reality techniques for behavioral and cognitive assessment
O  Simulation and virtual reality
O  Software tools for virtual reality
O  Human-computer interfaces
O  Multimodal display systems
O Integration of virtual reality and multimedia
O  Haptic devices and techniques
O  Virtual reality and emerging applications Read more on Call: 2010 International Conference on Computer Graphics and Virtual Reality (CGVR’10)…

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Machines simulate rowing at U.S. Indoor Kayak Championship

[From NewsOK]

Kayakers head indoors

U.S. Championship Machines will simulate rowing

BY ED GODFREY
The Oklahoman
Published: February 19, 2010

Oklahoma City will be the site Saturday for the first U.S. Indoor Kayak Championship at the Cox Convention Center.

About 40 top kayakers from as far away as Washington and Hawaii will be competing in the inaugural event.

The Cox Center will not have an indoor water course. Instead, the kayakers will be paddling in virtual reality. Read more on Machines simulate rowing at U.S. Indoor Kayak Championship…

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Call: International Conference on Intelligent Networking and Collaborative Systems (INCoS 2010)

FIRST CALL FOR PAPERS

INTERNATIONAL CONFERENCE ON INTELLIGENT NETWORKING AND COLLABORATIVE SYSTEMS (INCoS 2010)

November 24-26, 2010
Thessaloniki, Greece

Organized by: Aristotle University of Thessaloniki, Greece & University of Macedonia, Greece

Read more on Call: International Conference on Intelligent Networking and Collaborative Systems (INCoS 2010)…

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Visualization cube offers infinite educational possibilities

[From the University of Alabama’s UAB Reporter Online]

Visualization cube offers infinite educational possibilities

Posted by Traci Bratton on 2/18/2010 12:55:00 PM

Imagine if a recent amputee could learn to ski without risking serious injury. Or a bomb squad could disarm explosive devices with no risk of casualties. Or doctors could perform flawless surgical procedures before they ever touch a patient.

The Enabling Technology Laboratory in the UAB School of Engineering is such a place — a virtual-reality environment that can be used for a host of creative applications. This “visualization cube” is the latest expansion of the school’s computer imaging and simulation capabilities, and it will lead to revolutionary advances in medicine, rehabilitation, emergency management, training and education.

“This facility creates a virtual environment and multi-dimension visualization capability resembling a real world,” explains Bharat Soni, Ph.D., chair of the Department of Mechanical Engineering. “At UAB, we’re using this technology mostly for engineering and health-care applications, but the possibilities really are virtually endless.” Read more on Visualization cube offers infinite educational possibilities…

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Call: ISPR Board of Directors positions

CALL FOR NOMINATIONS
International Society for Presence Research
Board of Directors Positions

The International Society for Presence Research (ISPR) seeks nominations to serve the presence community as members of the ISPR Board of Directors.

Read more on Call: ISPR Board of Directors positions…

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Robotic device helps visually impaired people navigate around virtual model of real building

[From MIT News]

Feeling the way

Robotic device developed in MIT’s Touch Lab can help visually impaired people navigate around a virtual model of a real building.

Anne Trafton, MIT News Office
November 23, 2009

Read more on Robotic device helps visually impaired people navigate around virtual model of real building…

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