CALL FOR PAPERS
CGVR’10
The 2010 International Conference on Computer Graphics and Virtual Reality
Date and Location: July 12-15, 2010, Las Vegas, USA
You are invited to submit a full paper for consideration. All accepted papers will be published in the CGVR conference proceedings (in printed book form; later, the proceedings will also be accessible online).
SCOPE: Topics of interest include, but are not limited to, the following:
O Computer animation
O Software tools for computer graphics
O Rendering methods
O Compression methods
O Computational geometry
O Fractal geometry and applications
O Sound rendering technologies
O Color and texture
O Modeling techniques
O Visualization
O Surface modeling
O Web 3D and applications
O Machine architectures/engines for graphics and VR
O Modeling of natural scenes and phenomena
O Computer art and entertainment (including games)
O Shadows, translucency and visibility
O e-Learning applications and computer graphics
O Illumination and reflection techniques
O Interactive digital media
O 3D reconstruction
O Curves and meshes
O Visual computing and graphics
O Image data structures for computer graphics
O Graphics algorithms and applications
O Case studies and emerging technologies
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O Virtual environments
O Virtual and augmented reality
O Virtual humans and artificial life
O Real-time collision detection algorithms
O Immersive virtual reality
O Virtual reality, visualization, and education
O Interactive techniques
O Learning and assessment based on virtual reality approaches
O Virtual laboratories
O Virtual reality tools/languages (X3D, VRML, Java3D, OpenGL, …)
O Real-time rendering for VR
O Emerging display technologies
O Virtual reality techniques for behavioral and cognitive assessment
O Simulation and virtual reality
O Software tools for virtual reality
O Human-computer interfaces
O Multimodal display systems
O Integration of virtual reality and multimedia
O Haptic devices and techniques
O Virtual reality and emerging applications Read more on Call: 2010 International Conference on Computer Graphics and Virtual Reality (CGVR’10)…