March 21, 2010, Waltham, MA, USA
Submission Deadline: February 5, 2010
SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of input events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop. Read more on Call: IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)…
[A press release from Panasonic]
Panasonic Develops World’s Largest 152-inch Full HD 3D Plasma Display
The ultra-large, 4K x 2K quadruple full HD plasma panel creates a true full HD 3D world, delivering an overwhelming immersive experience
LAS VEGAS, NV (January 6, 2010) – Panasonic Corporation, a world leader in the HDTV technology, has developed the world’s largest  152-inch 4K x 2K definition Full HD 3D plasma display. The display features a revolutionary new plasma display panel (PDP) Panasonic developed with its new super-efficient quadruple luminous efficiency technology . The technology enhances PDP’s unique advantages as self-illuminating device, contributing to delivering an overwhelming immersive experience to viewers. The Panasonic 152-inch Full HD 3D PDP creates a true Full HD 3D world by faithfully reproducing 3D content such as Hollywood 3D movie titles . Read more on Panasonic develops world’s largest full HD 3D plasma display…
2nd NIRICT-SIKS INTERNATIONAL SPRINGSCHOOL on HUMAN-COMPUTER INTERACTION
THEME: SOCIAL INTERACTION COMPUTING, 22-26 March 2010
Organized by NIRICT (3TU Federation: University of Twente, Technical University Delft, Technical University Eindhoven) in cooperation with the Dutch SIKS Research School and the EU Network of Excellence SSPNet on Social Signal Processing.
Read more on Call: NIRICT-SIKS International Springschool on Human-Computer Interaction…
Gadget Patents That We Hope Will Turn Into Real Products
IDG News Service
Gadget patents can change the world, as everyone from Alexander Graham Bell to Steve Jobs has proved. Some of our favorite gadget-related patents, however, are for technologies and products that haven’t changed much of anything–at least not yet.
Read more on Patents for telepresnce-related gadgets…
CfP: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games at the IT-University Copenhagen, 27-29th May 2010
The Center for Computer Games Research of the IT-University of Copenhagen and the Digital Games Research Center of the University of Potsdam hereby invite researchers and scholars from Game Studies, Media Studies, Cultural Studies and related fields to hand in proposals for the 1st Ludotopia-Workshop to be held in Copenhagen in May 2010.
Read more on Call: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games…
[From Wired magazine’s Autopia blog]
Ford Goes to Cyberspace to Help Astronauts
By Chuck Squatriglia January 20, 2010
Ford and United Space Alliance are cribbing from the movie and gaming industries by using virtual-reality software to create better cars — and spaceships.
Read more on Ford goes to cyberspace to help astronauts…
27 October 2010: GLIDE ’10
CALL FOR PROPOSALS
You are invited to present your research at the 2nd Global Interaction in Design Conference to be held online, live-streamed from Rensselaer Polytechnic Institute in Troy, NY on October 27, 2010.
Read more on Call: 2nd Global Interaction in Design Conference…
[From The Human Productivity Lab’s Telepresence Options web site]
The Intercompany Telepresence and Videoconferencing Handbook
“The Inter-Company Telepresence and Video Conferencing Handbook” educates CIOs, executives, managers, telepresence and video conferencing professionals about the opportunities, challenges and solutions for inter-company telepresence and video conferencing with partners, vendors, and customers. Written by Howard S. Lichtman, President of the telepresence consultancy Human Productivity Lab and Peter Brockmann, President of Brockmann & Company – The Customer Insight Firm, the Handbook is a guide to reducing costs, improving individual and organizational productivity, improving time-to-market advantage, and leveraging your investment in telepresence and videoconferencing as part of your disaster recovery program in the face of war, terrorism, false flag terrorism, economic, or public health emergencies. Read more on The Intercompany Telepresence and Videoconferencing Handbook…
Only 2 weeks (that is only 300 some hours) left to the paper deadline!!!
FDG 2010: The 5th International Conference on the Foundations of Digital Games
19-21 June 2010, at Asilomar Conference Grounds, Monterey, California.
*** Paper and Poster Submission: 5 Feb 2010
*** Doctoral Consortium Submission: 12 Feb 2010
Submit your paper to general conference or to a specific theme area.
1) Artificial Intelligence
2) Computer Science and Games Education
3) Game Design
4) Game Studies
5) Graphics and Interfaces
6) Infrastructure (Databases, Networks, Security)
7) Learning in Games Read more on Call: FDG 2010: The 5th International Conference on the Foundations of Digital Games…
[From Eye Weekly (“a publication of Eye Communications, a division of Toronto Star Newspapers Limited”)]
For those seeking aesthetic perfection, digital alter-egos may represent the final frontier
BY Sarah Nicole Prickett January 20, 2010 13:01
Read more on Avatar fashion…