ISPR Presence News

Monthly Archives: December 2009

Call: ACM/IEEE Human-Robot Interaction 2010

5th ACM/IEEE International Conference on

HUMAN-ROBOT INTERACTION 2010

http://hri2010.org/

Workshop on Interaction Science Perspective on HRI: Designing Robot Morphology

March 2, Osaka (Japan)

http://www.robot.uji.es/research/events/hri2010

CALL FOR CONTRIBUTIONS

Overview

This half-day HRI 2010 workshop will address the impact of robot morphology on human-robot interaction (HRI) from the perspective of Interaction Science (IS), which advances knowledge about human interactions with digital technologies for pursuing theory, design, creation, implementation and evaluation of communication technologies.

Read more on Call: ACM/IEEE Human-Robot Interaction 2010…

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Teleoperated SWAT BOT has trouble-makers in its sights

[From Gizmag; the blog entry includes an image gallery and a 3:23 minute video; the Inspector Bots web site is here]

ROBOTICS

SWAT BOT has trouble-makers in its sights

By Jeff Salton
December 14, 2009

Read more on Teleoperated SWAT BOT has trouble-makers in its sights…

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Microvision’s prototype PicoP game controller prototype

[From The Displayground, Microvision’s ‘official’ blog; the press release for this prototype is here and a short video of it in action is here]

PicoP Gaming Applications hit Intel® Extreme Masters

December 10th, 2009
by Ben Averch

Read more on Microvision’s prototype PicoP game controller prototype…

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Call: GameDays 2010: Serious Games for Sports and Health

Serious Games for Sports and Health

GameDays 2010

March 25/26 2010, TU Darmstadt, Germany

Call for papers

We invite you to participate in the GameDays 2010. The GameDays, established in 2005 as annual “Science meets Business” event series, aim to provide an information and cooperation platform bringing together academia and industry and discussing latest trends, challenges and potentials of serious games. Research papers, case studies and demonstrations are invited that present novel scientific results, best practice showcases, or improvements to existing technology, methods, concepts and approaches in the multidisciplinary field of serious games, applied in a broad spectrum of application domains.

Read more on Call: GameDays 2010: Serious Games for Sports and Health…

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New project promotes virtual science labs, despite skepticism

[From The Chronicle of Higher Education’s Wired Campus blog; the iLabCentral site is here]

December 10, 2009

New Project Promotes Virtual Science Labs, Despite Skepticism

By Jeff Young

Atlanta — Can online science laboratories replace the experience of sitting at a lab bench with beaker in hand? No way, say many professors. But Kemi Jona, director of Northwestern University’s Office of Science, Technology, Engineering and Math Education Partnerships, argues that virtual labs are at least as good, and in some cases better, at teaching students concepts to prepare them for modern laboratory research.

Read more on New project promotes virtual science labs, despite skepticism…

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Call: Workshop on 3D Visualisation of Natural Language

Workshop on 3D Visualisation of Natural Language
8-10 September 2010, Cardiff University, UK

Call For Papers

To be held in conjunction with KES2010: 14th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems. http://kes2010.kesinternational.org

Co-Chairs:
Dr. Minhua Ma, University of Derby, UK
Bob Coyne, Columbia University, USA
Prof. Nikolaos Antonopoulos, University of Derby, UK

Aims and Scope

Natural language understanding usually involves transforming language from one representation into another, for example, from one language into another language in machine translation, or from language to action in natural language interfaces where natural language commands are performed by a machine, or from language to visual representations in natural language visualisation. A language visualisation system understands natural language by transforming it from a linguistic form into a visual medium, such as a 3D scene or animation. The vital issues of natural language visualisation include representation of common sense knowledge, disambiguation, lexicons and ontology, spatial reasoning, animation generation, just to name a few. Currently, it is a quite new interdisciplinary subject emerging from the areas of natural language processing and computer graphics.

This workshop aims to provide a platform for researchers from around the globe to share their ideas, experience and research outcomes in natural language processing and 3D visualisation and to nurture interdisciplinary research on the new subject of language visualisation. Authors are invited to submit papers based upon academically rigorous research in both theoretical development and applied research. Papers should present original work that has not been published. Papers with real-world applications are especially welcome. Read more on Call: Workshop on 3D Visualisation of Natural Language…

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NFL’s Cowboys plan Texas-size 3D demo

[From Broadcasting & Cable]

NFL’s Cowboys Plan Texas-Size 3D Demo

Will use giant stadium display to show HDLogix technology

By Glen Dickson — Broadcasting & Cable, 12/8/2009 4:00:00 AM

The National Football League’s Dallas Cowboys plan to demonstrate this Sunday how conventional two-dimensional HD video can be converted to 3D HD through sophisticated software processing, using technology from Edison, N.J. start-up HDLogix.

Read more on NFL’s Cowboys plan Texas-size 3D demo…

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Mingleverse creates virtual meeting spots

[From The Vancouver Sun]

Mingleverse creates virtual meeting spots

Vancouver startup company rents out rooms on the Internet for events

By Gillian Shaw, Vancouver Sun
December 5, 2009

The Vancouver Canucks are among the organizations turning to the technology of Vancouver startup Mingleverse to create virtual meeting spots where fans can wander around and chat in 3-D sound.

Read more on Mingleverse creates virtual meeting spots…

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Contact lens display technology

[From The Sydney Morning Herald]

The future before your eyes

KELSEY MUNRO
December 6, 2009

Imagine a world where your contact lenses double as a personal computer display, superimposing information in front of you.

Read more on Contact lens display technology…

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Job: Vacancy in Tangible Interfaces for Therapy at TU/e

The Technische Universiteit Eindhoven (TU/e) has the following vacancy:

“End-User Development of Tangible Interfaces for Therapy” at the Department of Industrial Design.

Vacancy reference number: V51.076

The department of Industrial Design of the Technische Universiteit Eindhoven (TU/e), founded in 2001, is a rapidly growing department with over 550 students, both Bachelor and Master, and around 200 staff members. With a strong emphasis on research the ID department focuses on the design of intelligent products, systems, services and networks. These innovative products enable people to interact with their environment in an optimal and flexible way. The TU/e ID engineer, who has developed a wide range of competencies during his /her education, is capable of integrating technology, user aspects, design and business /marketing insights. This MSc programme is practice-oriented, capable of dealing with, and aware of, relevant issues as formulated by industry and society at large. Ambient Intelligence and Ambient (health) Care draw special attention within the TU/e and ID particular, and is an important research and application field. ID encompasses four areas: Technology covered by the Designed Intelligence (DI) group; User aspects, covered by User-Centred Engineering (UCE) group; Design, covered by the Designing Quality in Interaction (DQI) group; and Business, covered by the Business Process Design (BPD) group. Read more on Job: Vacancy in Tangible Interfaces for Therapy at TU/e…

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