ISPR Presence News

Monthly Archives: November 2009

Call: FNG 2010 The 3rd Intl Conference on Fun and Games

[From Vero Vanden Abeele (vero.vanden.abeele@groept.be) ]

FNG 2010 – The 3rd International Conference on Fun and Games, 2010

September, 15-17, 2010
University of Leuven, Belgium
http://FNG2010.org/

CONFERENCE OVERVIEW

Fun ‘n Games is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences. The conference invites original contributions from designers, developers and researchers in computer games, experience design and `fun´. Of particular interest are contributions that cross the traditional disciplines of human-computer interaction, games design, and game development. It will provide a venue for presenting and discussing peer reviewed academic and practitioner papers, posters and live demos. Furthermore, the conference encourages student designers/developers to submit their works to the Fun and Games Design Competition. The nominees of this competition receive a free pass to the conference and winners will be awarded at the conference.

Papers are solicited from, but not limited to the following topics:

  • Game theories, constructs, concepts and frameworks
  • Game design methods, principles and processes
  • Evaluating games & measuring player experiences
  • Serious games such as:
  • Games for special target groups: children, elderly, people with special needs, etc.
  • Social Games (& aspects)
  • Games for Health
  • Persuasive Aspects of Games
  • Affective Computing
  • Game interaction: Mobile Entertainment, Pervasive games, Tangibles, Multimodality games, Whole body interfaces
  • Innovation & technology: Robots, Smart Toys, Frameworks & engines, Sensors & signal processing for games

All paper submission will be peer-reviewed, accepted papers are published in the ACM Library. Read more on Call: FNG 2010 The 3rd Intl Conference on Fun and Games…

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Stroll through VR with CyberWalk omni-directional treadmill

[From Gizmag (“invention, innovation and emerging technologies in all fields of human endeavour”); the web version of this story contains video segments]

GOOD THINKING

Take a stroll through virtual reality on the CyberWalk omni-directional treadmill

By Darren Quick
November 4, 2009 PST

Jogging on the spot has gone high tech thanks to an omni-directional treadmill that allows you to walk in any direction while staying centered on the treadmill. When coupled with virtual reality (VR) technology it offers the potential for truly natural walking and immersion in virtual environments. Read more on Stroll through VR with CyberWalk omni-directional treadmill…

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Lightstep’s simulations of disaster evacuation system

[From the web site of Zest Audio; more information about Lightstep Technologies follows below]

Community Simulates Disaster for Life Safety

Zest Audio has recently completed the installation of a high power Community sound system for the demonstration facilities of Lightstep Technologies at their Belfast headquarters.

Read more on Lightstep’s simulations of disaster evacuation system…

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Video Game to Help Urban Teens Avoid HIV in $4 Million Grant to Yale

[A press release from Media-Newswire]

Video Game to Help Urban Teens Avoid HIV Infection Focus of Nearly $4 Million Grant To Yale

New Haven, Conn. – Creating a video game to help teens avoid sex, drugs and alcohol use-behaviors that could lead to HIV infection-is the aim of a five-year, $3.9 million research grant to Yale from the Eunice Kennedy Shriver National Institute of Child Health and Human Development. The grant, to be paid out over five years, will fund work by Lynn Fiellin, M.D., assistant professor of medicine at Yale School of Medicine.

Read more on Video Game to Help Urban Teens Avoid HIV in $4 Million Grant to Yale…

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Job: Res. Asst. at Serious Games Institute at Coventry U.

Research Assistant
Coventry University – The Serious Games Institute

The Serious Games Institute is situated as part of the largest commercial arm of any UK university, on the Coventry University Technology Park Innovation Village. Based just one hour’s easy commute from London, the Institute promotes excellence in applied research, working closely with industry enabling leading edge research to move to development more quickly and supporting spin outs and IP generation.

Read more on Job: Res. Asst. at Serious Games Institute at Coventry U….

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Butting out in virtual reality may have real-life results

[From The Vancouver Sun]

Butting out in virtual reality may have real-life results

By Linda Nguyen, Canwest News Service
October 28, 2009

Our actions in virtual reality may subconsciously lead to changes to real-life addictive behaviours, according to a group of Quebec researchers.

Read more on Butting out in virtual reality may have real-life results…

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The Curious Case of Racism in Second Life

[From the Pixels and Policy blog (“Uncovering the ways virtual worlds change our politics, policy, and culture”)]

10/26/2009

The Curious Case of Racism in Second Life

The standard techno-optimist argument in favor of expanding the Metaverse goes something like this: Virtual worlds hold the promise of commuication without regard for distance, physical ability, gender, or race. Every aspect of the avatar is flexible, rendering prejudice obsolete.

Read more on The Curious Case of Racism in Second Life…

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Call: Workshop on Visualization in Computational Science at ICCS2010

Workshop on Visualization in Computational Science at ICCS2010

This workshop is co-located with the 10th International Conference on Computational Science (ICCS2010), May 31st – June 2nd, 2010, Amsterdam, The Netherlands.

Introduction

Researchers in computational science generate data faster than we can make sense of that data. In computer simulations and lab experiments, data sets are generated that not only increase in size but also in complexity while the techniques to analyze them are either non-existent or ill-posed. In these cases visualization is an indispensable method to detect structure and patterns in these data sets. This includes the development of increasingly advanced visualization algorithms that map data features to visual constructs, user-friendly human-computer interaction that encourages interactive visual exploration, and computing architectures that improve the use and responsiveness of interactive graphics displays. Significant progress has been made over the last decades but many challenges still remain. The goal of this workshop is to bring together visualization researchers and end-users to illustrate the state of the art and advance potential areas of common interest. Read more on Call: Workshop on Visualization in Computational Science at ICCS2010…

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Software Helps Music Students Collaborate Online With Crystal Clarity

[From The Chronicle of Higher Education’s Wired Campus blog; more information is available here and at the EchoDamp web site]

October 27, 2009, 02:00 PM ET

Software Helps Music Students Collaborate Online With Crystal Clarity

By Jeff Young

Music schools have a tradition of bringing in famous musicians to hold master classes with a handful of students, but many of those visits have been cut this year because of tight budgets. Free software developed at the University of Southern California promises to make videoconferencing clear enough to hold such classes remotely over high-speed Internet connections.

The software is called EchoDamp, and it was developed by Brian K. Shepard, an assistant professor of composition at Southern California’s Thornton School of Music. “There’s a great deal of information that is there if you’re in the same room with somebody singing or performing an instrument, but that is often not transmitted in a videoconference,” he said. The goal of his software, he added, is “to maintain a sonic environment online that is musically effective.”

One reason most Internet connections — even high-speed ones that colleges have built — don’t work well for musicians is that they can have a delay or echo as the signals travel hundreds of miles. Mr. Shepard said his system works by digitally removing that echo, while allowing the full spectrum of sound to be transmitted.

“We’re not trying to eliminate the in-person meetings,” he said, “but there are times when that is impossible.” Read more on Software Helps Music Students Collaborate Online With Crystal Clarity…

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Call: International Journal of Gaming and Computer-Mediated Simulations

International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
An Official Publication of the Information Resources Management Association New in 2009

Editor-in-Chief: Richard E. Ferdig, Research Center for Educational Technology – Kent State University, USA
Published: Quarterly

Read more on Call: International Journal of Gaming and Computer-Mediated Simulations…

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