ISPR Presence News

Monthly Archives: November 2009

Call: Chapters for Multiple Sensorial Media Advances and Applications

CALL FOR CHAPTERS
Proposals Submission Deadline: 12/20/2009

Multiple Sensorial Media Advances and Applications:
New Developments in MulSeMedia
A book edited by Dr. George Ghinea (Brunel University), Dr. Frederic Andres (CVCE/NII), and Dr.
Stephen Gulliver (University of Reading)

Introduction

Traditionally, multimedia applications have primarily engaged two of the human senses – the audio and the visual – out of the five possible. With recent advances in computational technology, it is now possible to talk of applications that engage the other three senses, as well: tactile, olfaction, and gustatory. This integration leads to a paradigm shift away from the old multimedia towards the newmulsemedia – multiple sensorial media.

Recommended Topics

Mulsemedia brings with itself new and exciting challenges and opportunities in research, industry, commerce, and academia. This book solicits chapters dealing with mulsemedia in all of these areas. Read more on Call: Chapters for Multiple Sensorial Media Advances and Applications…

Posted in Calls | Comments closed

Cyberpets: All creatures great and virtual

[From the UK’s Independent]

Cyberpets: All creatures great and virtual

They’re cleaner, tamer and more obedient than real animals – and the newest cyber-pets are more ‘life-like’ than ever, says Toby Green

Read more on Cyberpets: All creatures great and virtual…

Posted in Presence in the News | Comments closed

Second Life steps into the enterprise

[From InformationWeek]

Second Life Steps Into The Enterprise

Companies can now run their own, private version of the virtual world in their data centers, for added security and control.

By Mitch Wagner
InformationWeek
November 4, 2009 10:10 AM

Read more on Second Life steps into the enterprise…

Posted in Presence in the News | Comments closed

Birthing mannequins help students prepare

[From The Orlando Sentinel via PostStar.com]

Birthing mannequins help students prepare

By Fernando Quintero The Orlando Sentinel | Posted: Sunday, November 15, 2009

ORLANDO, Fla. — The group of University of Central Florida nursing students stood at a laboring mother’s bedside, their eyes glued to laptop screens that monitored both her and her baby’s heartbeats.

Read more on Birthing mannequins help students prepare…

Posted in Presence in the News | Comments closed

AR now and in the future

[From The Lubbock (Texas) Avalanche-Journal]

Columnists

Duff: Augmented Reality may be next big thing, but it’s still science fiction

Lubbock Avalanche-Journal
Friday, November 13, 2009
Story last updated at 11/13/2009

Today’s buzzword is Augmented Reality.

Read more on AR now and in the future…

Posted in Presence in the News | Comments closed

Advanced 3D avatars

[From the Spring 2009 issue of Brain Matters on the web site of the UT Dallas Center for BrainHealth]

Face Reality in the Virtual World

T. Boone Pickens stood in front of a large computer monitor and smiled. On the screen, a 3D model of a character (called an avatar) that extraordinarily resembled him returned the identical smile, down to the slight tilt of the head, in real time. Then the renowned entrepreneur, philanthropist, and generous supporter of the UT Dallas Center for BrainHealth frowned. His computerized doppelganger flashed him the exact scowl in return. The prescient businessman with the proven ability to recognize true innovation left the high-tech presentation mightily impressed.

BrainHealth researchers striving to help individuals who struggle with the processing of social information, specialists from UT Dallas and its Arts and Technology program, Ph.D.s from UT Arlington, and a handful of energetic freelance computer geniuses joined forces to create a brave new world of virtual reality technology actively employing computer-based face recognition. The goal: to explode the graphics capability, raising the realism to strengthen the user´s necessary suspension of disbelief.  Thanks to their combined expertise, patients who never before knew how they came across to others (due to brain trauma, autism, ADHD, and other brain injuries and disorders) will soon be able to see for themselves their exact reactions to a variety of real world stimuli, giving them the feedback to judge if their angry or sad or confused response is appropriate. Their lives will be changed. Read more on Advanced 3D avatars…

Posted in Presence in the News | Comments closed

Virtual reality games could help bullying victims

[From the News & Events section of the web site of The University of Warwick]

Virtual reality games could help bullying victims

Monday November 9, 2009

Virtual reality games could help children to escape victimisation and bullying at school, according to researchers at the University of Warwick.

Read more on Virtual reality games could help bullying victims…

Posted in Presence in the News | Comments closed

Playing Stravinsky with a full orchestra

[From The Financial Times]

Playing Stravinsky with a full orchestra

By Hannah Nepil
Published: November 6 2009 22:50

I brandish a stick and wallop a bass-drum 11 times in quick succession. “Very good,” remarks David Corkhill, principal percussionist of the Philharmonia. This would be encouraging, were my mentor not merely a recorded image on a flat screen.

Read more on Playing Stravinsky with a full orchestra…

Posted in Presence in the News | Comments closed

Call: Improving Learning, Motivation through Educational Games: Multidisciplinary Approaches

Call for Chapters

Proposal Submission Deadline: November 15th, 2009

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

A book edited by Dr. Patrick Felicia (Waterford Institute of Technology, Ireland)

The book is scheduled to be published by IGI Global (formerly Idea Group Inc.),

==================================================

Introduction
============

Game-Based Learning is becoming increasingly popular thanks to its ability to both motivate and teach a new generation of learners frequently referred as the ‘digital natives’. This new breed of learners use computers on a regular basis, play video games frequently and are often driven by emotionally-charged material. Many of these video games implicitly implement well-known educational theories and, as a result, have been used for learning purposes. However, despite encouraging examples on the application of digital games to teach, there is still a need for more rigorous experiments in order to define frameworks that guarantee systematic learning through video games. Without solid theoretical foundation and precise guidelines on how to use video games in educational settings, it might be very difficult to obtain all the benefits that these games promise. Developers need to be informed on best practice inherent to the design of successful educational games, while educators need to be aware of the educational potential of video games and to understand how digital games can be deployed successfully to ensure a positive outcome in terms of motivation and learning on the part of the learners. Read more on Call: Improving Learning, Motivation through Educational Games: Multidisciplinary Approaches…

Posted in Calls | Comments closed

Fourmation VR Wii game wins award

[From Delmarva Now; more information about the Fourmation project is available here]

Web designer’s college work wins award

By Brian Shane, Staff Writer, November 5, 2009

OCEAN CITY — A local graphic designer was part of a design team that won an international award recognizing an innovative project completed using Wii video game controllers.

Read more on Fourmation VR Wii game wins award…

Posted in Presence in the News | Comments closed
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

css.php