ISPR Presence News

Monthly Archives: October 2009

Virtual meditative ‘walk in park’ aimed at relieving long-term pain

[From The Vancouver Sun]

Virtual meditative `walk in park´ aimed at relieving long-term pain

By Kelly Sinoski, Vancouver Sun
October 12, 2009

A virtual meditative walk in the park may be just what the doctor ordered for chronic pain sufferers.

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Call: Reality-Based Interaction Evaluation Methods/Challenges

October 12, 2009

CALL FOR PAPERS

International Journal of Human Computer Studies (IJHCS)

Special Issue for Reality-Based Interaction Evaluation Methods and Challenges

Editors: Georgios Christou, Effie Lai-Chong Law, William Green, Kasper Hornbæk

Reality Based Interaction (RBI) is an umbrella term that was proposed to include new interaction styles, such as virtual reality, augmented reality, ubiquitous, pervasive and handheld interaction, tangible user interfaces, lightweight, tacit, or passive interaction, perceptual interfaces, affective computing, context-aware interfaces, and speech and multi-modal interfaces. RBI proposes that the new interaction styles share underlying interaction principles that leverage and take advantage of human knowledge, based on interactions with the outside world. It is a framework that identifies the common principles, and a first step towards making comparisons between the new methods of interaction. But it does not suggest that all the interactions between the user and the computer must be similar to interactions with the real world. This would be very limiting on what one could do, especially when through the use of a computer, a user may perform actions that would never be possible in a real world setting, such as flying, or having X-ray vision. Thus, the real world is only used for grounding the interactions that occur on familiar concepts, but wherever possible the action used in the real world is also used in the interface. Because we could claim that the mouse and keyboard are today as much a part of the real world as anything else, RBI limits the use of “real world” to aspects of the physical, non-digital world: “In particular, the framework focuses specifically on four themes from the real world:

* Naïve Physics: people have common sense knowledge about the physical world
* Body Awareness & Skills: people have an awareness of their own physical bodies and possess skills for controlling and coordinating their bodies.
* Environment Awareness & Skills: people have a sense of their surroundings and possess skills for negotiating, manipulating, and navigating within their environment.
* Social Awareness & Skills: people are generally aware of others in their environment and have skills for interacting with them.” (Jacob et al., 2008) Read more on Call: Reality-Based Interaction Evaluation Methods/Challenges…

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Milwaukee firm shows off star power at White House

[From The Milwaukee Wisconsin Journal Sentinel]

Milwaukee firm shows off star power at White House

Posted: Oct. 10, 2009

The Milwaukee Eluminati helped the White House host a “star party” last week out on the lawn using two of its GeoDome Theaters, which are portable, inflatable projection chambers that surround viewers in virtual environments.

While more than 100 middle school students showed up with telescopes to gaze at the heavens, D’nardo Colucci, a light plumber with the Milwaukee-based Eluminati, was on location to help NASA run the GeoDomes and give the youngsters a different celestial view inside the portable planetarium. Read more on Milwaukee firm shows off star power at White House…

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The Ego Tunnel: The Science of the Mind and the Myth of the Self

[From Metapsychology Online Reviews; a more detailed review can be found here]

Review – The Ego Tunnel: The Science of the Mind and the Myth of the Self by Thomas Metzinger

Basic Books, 2009

Review by Kamuran Godelek, Ph.D.

Oct 6th 2009 (Volume 13, Issue 41)

Thomas Metzinger, one of the leading philosophers in theoretical philosophy and a prominent figure in the philosophical discussions of consciousness, in his new book, The Ego Tunnel, tackles with the same problem David Hume dealt with centuries ego which is whether the self exists. Following the footsteps of Hume, Metzinger, in this stunningly original exploration of human consciousness, provides fascinating evidence that the self does not really exist. Read more on The Ego Tunnel: The Science of the Mind and the Myth of the Self…

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PhotoSketch: Internet Image Montage

[A step beyond photo editing that further blurs the distinction between recorded and created reality, PhotoSketch was created by students at Tsinghua University and the National University of Singapore in China and will be presented at SIGGRAPH Asia 2009 in December – see the 3:41 video at Vimeo (“a respectful community of creative people who are passionate about sharing the videos they make”)]

PhotoSketch: Internet Image Montage

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Virtual Vehicle Sound Simulator helps design quiet cars

[A press release from Ford]

Sound Effects: Ford Using Virtual Reality to Fine-Tune Sound Quality Inside Future Vehicles

DEARBORN, Mich., Oct. 6, 2009 – It looks a bit like a racing game in a video arcade, but the driver wears headphones. The object of this high-tech drive down the digital highway: perfect the sound quality inside a future Ford vehicle long before the first prototype is ever built.

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Call: Eurohaptics 2010

Dear colleagues,

EuroHaptics 2010 will take place in the beautiful and exciting city of Amsterdam from July 8 until July 10. Topics addressed by the conference include:

  • Perception & Psychophysics
  • Neuroscience

Read more on Call: Eurohaptics 2010…

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See-thru AR

[From Delta, the newspaper of Delft University of Technology in the Netherlands; more information is available
here]

October 6, 2009 | Nadine Böke Aantal

On top of the world

It’s the latest craze in smartphone applications: augmented reality. Point your camera at a street and information about restaurants or other attractions are displayed on top of the video image of that particular street. But there is a similar technique that´s arguably even better: see-through augmented reality.

Read more on See-thru AR…

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A dose of virtual reality: Sanitation workers receive accident training through a simulator

[From The Wyoming Tribune-Eagle]

A dose of virtual reality: Sanitation workers receive accident training through a simulator

October 5, 2009

To become better drivers and reduce accidents, the city’s sanitation workers took a safety course that included videos, computer work and driving a simulator.

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Call: Video Games as Research Instruments

CHI 2010 Workshop
To be held at CHI 2010: 10th – 15th April, 2009

Atlanta, GA, USA

Call for Participation

Video games have a history of being used to study phenomena in HCI and other disciplines. They offer an excellent way to motivate participants in HCI studies, and by using online casual games researchers can potentially access hundreds of participants. The use of video games as research tools is becoming more widespread in areas such as addiction, user experience, immersion, strategy, decision making, etc. In this workshop we are interested in identifying the range and characteristics of the current use of video games as research instruments. Unlike the development of games for entertainment or serious games, the workshop will focus on the use of games to study more general phenomena (although this may itself have applications to video games).

Read more on Call: Video Games as Research Instruments…

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